Derpin Errday
Noob
Best I can do is F3,2-RK-F3,2-SC but I have to hit them REALLY high in their jump arc so I'm looking for something a little more consistent.
It's tricky to land the last f32 SC try just doing f32 RK f3 SC, it'll hit everytime.Best I can do is F3,2-RK-F3,2-SC but I have to hit them REALLY high in their jump arc so I'm looking for something a little more consistent.
Its the first F3,2 giving me problems,not the second one.It's tricky to land the last f32 SC try just doing f32 RK f3 SC, it'll hit everytime.
Yes.When you guys say "1/2", are you referring that you can AA with EITHER 1 or 2?
I hate to be "THAT GUY" too but Mayo's videos and threads are all clustered together and full of information that he's not necessarily looking for so he made things simple for himself and asked.I hate to be "THAT GUY" (no I don't), but @underthemayo has made all his kenshi videos so that new people can WATCH them, and not waste server space with threads like this. PLEASE, I implore you to look for the Mayo videos for future questions, and if they don't help, then ask in the question thread. Thank you.
That's why there's a question and answer thread.I hate to be "THAT GUY" too but Mayo's videos and threads are all clustered together and full of information that he's not necessarily looking for so he made things simple for himself and asked.
Derppin to answer your question further, Dillmac had a great suggestion and if you're having trouble landing that too just f3RK f32SC, you'll never drop that.
Not everyone checks the Q&A threads and might not want to look at EVERY question, this makes it quick and straight to the point as well as easier for anyone else who wants to know this specific info as well.That's why there's a question and answer thread.
Tapatalk, helping me prove I haven't killed myself since 2011.
I think it all depends on how far your opponent is jumping. If he's jumping in right at jump range, 2 is only 2 frames slower but the hurtbox on it is MUCH higher than 1 but 1 is 10 frames and on a deep jump you can dash up and use that since they'll be lower.Honestly, 1, dash f32 rk f32 sc is the easiest and most damaging one to do.
TBH I almost never use 2, and I always 1 and almost 100% of the time convert it into that combo.I think it all depends on how far your opponent is jumping. If he's jumping in right at jump range, 2 is only 1 frame slower but the hurtbox on it is MUCH higher than 1 but 1 is 7 frames and on a deep jump you can dash up and use that since they'll be lower.
I was fooling around with both the other day.
I could just be used to using Sub's 22 for AA so my reactions are accustomed to using 2 lolTBH I almost never use 2, and I always 1 and almost 100% of the time convert it into that combo.
Haha it's possible, we'll play games at MLGI could just be used to using Sub's 22 for AA so my reactions are accustomed to using 2 lol
1 is actually 10 frames, and 2 is actually 12 frames, but I do still agree that it depends on the distance of your opponent. Also, if you are expecting a jik, the hitbox on 2 "appears" (maybe this is just me getting lucky) to be better suited to stuff those.I think it all depends on how far your opponent is jumping. If he's jumping in right at jump range, 2 is only 1 frame slower but the hurtbox on it is MUCH higher than 1 but 1 is 7 frames and on a deep jump you can dash up and use that since they'll be lower.
I was fooling around with both the other day.
man oh man, I need sleep I'll fix that lol1 is actually 10 frames, and 2 is actually 12 frames, but I do still agree that it depends on the distance of your opponent. Also, if you are expecting a jik, the hitbox on 2 "appears" (maybe this is just me getting lucky) to be better suited to stuff those.