Look a salt thread lol.
"I don't want you to think i don't like the mechanics of this game but, i don't like this mechanics of this game, lets change it to be similar to other fighting games i'm used to play"
Not hating or anything, just spend more time in the lab and learn the basics of the game.
Projectiles trading? LOL this is Mortal Kombat
AA in this game, jump attacks can be anti aired if aimed for your chest and can be ducked and whiff punish on land if aimed for your head, you can do this against all the cast except for Kung Jin.
Chip damage is one of the major mechanics that makes MK a very unique game, there is nothing wrong with chips.
You block way too much, trying to react to things on sight, in many cases you have to be on your opponents head and anticipate his moves two or 3 steps earlier before conversion, this is where the magic happens. Nothing wrong with thick throws and fast lows and overheads.
MK9 had invincible wakeup moves with armor, totally killed the knockdown advantage because it was a wakeup fest, now NO ONE gets to wakeup for free, meaning you have to learn how to get out of the ground, similar to tekken, getting out doesn't always meaning coming out with reversals, sometimes you want do max delay the wakeup time to throw off the opponent's read and back dash to a safer position, and sometimes you want to wakeup throw.
The throw system is fine, if someone is constantly throwing you is because he knows you're mind is pinned to just blocking, you might as well take the hard read and neutral duck it to punish. At first i though this would be complicated, but now even on weeklies i get to see a lot of top players knowing when someone is going for the throws.
The footsies and spacing exist in this game, we're like what 3 weeks old?
Game is fine, honestly i don't see why we need to change anything, its a risk reward game, make sure you learn your options to minimize 50-50s and regain your momentum once you set the game back to neutral.