What's new

5 NRS characters that are a work of art in all 3 games and 5 that are a complete disaster

Jelan

Aquaman is dead lel
Let's get at it yaaay, don't have that many though:
Top I like:
Johnny Cage and Liu Kang:
The gameplay of both I enjoy greatly (especially SD), but I'm saying this from a lore/story point of view.

Liu Kang in MKX is a dick full of himself and shittalking others. I love this transition, fallen warrior if you will as he became a revenant.

Johnny has grown into a mentor character while retaining his style. He feels like this tryhard dad trying to keep up with the times.

They have kind of changed roles in the story and I think it's a very smooth transition for the most part, these two are my favourites right now I think.

The worst I'd say is Scorp.
I love playing HF, but his story is getting weaker every game. I wish he would get over his Kratos-syndrome. He is like the Edgy McEdgister of MK and it's just awful.
 

STRYKIE

Are ya' ready for MK11 kids?!
his f4 restand combos and f4 pressure in the corner were very strong. somehow nobody ever knew.
I remember his F4 restand. The problem was that because the startup of his normals all resembled moon gravity you didn't haven't to respect many (if any?) of his options after it anyway.
 

Dankster Morgan

It is better this way
Not including MK9 since I know little to nothing about it. Maybe a little Injustice but my knowledge is limited on that. It's all just my opinion with my bias and my experiences though so take it for what it is.

Worst(npo)

Sub-Zero(MKX): The variation system which was the big draw of the game ultimately failed with him. Grandmaster is the only one worth using, while Cryomancer has no reason to be there since GM does all he does but better. Unbreakable is the same story except I think he does better than GM in the Takeda matchup and in theory the Kenshi matchup. He's just a really uninspired design, 50/50s and the ice klone are really all there is to his strategy. The klone is too polarizing of a tool to base an entire character around imo because it decimates some characters and is completely nullified against others, it's just kinda puzzling why he was based around 50/50s and corner rape instead of more defensive type of play like one would think Sub-Zero would be. Make no mistake GM is strong because of the ice klone and what it can do to you in the corner, not his leet defense. Unless you're Jax, then you can't move.

Sonya(MKX): Demo Sonya has been ass cancer for longer than I can remember, only reason that she isn't as insulting as some characters is she takes execution. Special Forces has been disgustingly underrated for no reason, could be that the MKX community is pretty small but we dropped the ball on that one. Covert Ops isn't über strong like the other two but it's just 50/50s. Idk what enjoyment could be found fighting as or against her.

Green Arrow(IGAU): He just really confuses me the way he was designed. Really disappointed that one of my favorite characters is a total shitter, the archer that can't zone anyone. Niiiice.

Erron Black(MKX): Current Erron Black is why you can't balance a character purely around what a player is doing with him. Outlaw was based purely around 50/50s and setplay to compensate for anything he lacked in the neutral, and both things were severly neutered. Can anyone honestly tell me what Outlaw's strategy is supposed to be? Marksman also lacked in the neutral but made up for it with the gun cancels and safe 50/50s... the patch bodied gun cancels and no more 50/50. Alrighty. Gunslinger isn't a total shitter right now like the other variations but there was nothing wrong with him pre patch. There is no way any of Erron Black's variations were any higher than mid tier pre October patch, and yet..

Alien(MKX): you guys know why

Best(npo)

Kotal Kahn(MKX pre October patch): before this last patch, Kotal Kahn was probably the best example of the variation system working right. Each variation served a purpose, and a War God main had a reason to have Blood God in his arsenal. Right now this character is pretty trash outside of Sun God, even then SG is pretty sketch, but for the majority of the games life Kotal was a win.

Quan Chi(MKX post XL patch): After the htb vortex was removed Quan was pretty lit. In theory a Quan specialist would main one of the two variations(Summoner or Sorcerer) and use Warlock when armor was a necessity. Now Warlock is pretty RIP but Quan is still a very powerful character with a lot of room for creativity in his playstyle.

Kitana(MKX): Kitana is a strong character right now without doing anything all that stupid. I wish there were more Kitana type characters than Sub-Zero type characters in this game.

Scorpion(MKX): His two variations both are worthwhile. Ninjutsu has a strong grip on the neutral and promotes good play. Hellfire is a very strong variation right now but I don't think he outright destroys any characters either. He doesn't really do anything broken he just has good tools.

Cassie Cage(MKX): Hollywood was a monster at launch. Even after being toned back quite a bit, Cassie Cage still has a ton of good tools. She's the fairest "MKX ish" character imo. I don't mean fairest tier wise, just the way MKX rushdown works I think she embodies that but does it in a way that doesn't make me wanna run over my PlayStation.
 

Gamer68

Fujin!
Top 5 best and worse for MKX:

TOP:
  • Bo' Rai Cho
  • Bo' Rai Cho
  • Bo' Rai Cho
  • Bo' Rai Cho
  • Bo' Rai Cho
WORST:
  • Everyone else in the game.
 

Gamer68

Fujin!
In all seriousness, am I the only one who was disappointed in how a lot of returning characters in MKX played? I thought I was going like Sub-Zero and Johnny Cage in MKX because I liked them in MK9, but they just felt weird. Same goes for Sonya, Kung Lao, Kenshi, Reptile and a few others -- even Liu Kang.

These characters just didn't play like I expected that they would. Most of the reasons why I liked them in the previous game didn't return with them when they made it into MKX. I was especially disappointed about Cage, I feel like they messed him up big time.

I can't quite put my finger on what's wrong with them, like I said before, they just feel "weird". The only returning character in the base game that I really liked was Jax, but they kept nerfing him and I'm just not sure how I feel about him anymore. Then KP2 came out and I really liked Cyrax, but they nerfed him too and now most of his fun bomb stuff is gone (I agree that he was TOO good before, but I feel like they over did it).

The only character at the moment that I really like playing is Bo' Rai Cho, and I never would have thought that was going to happen.

While I can see why it's disappointing for some people that returning characters in Injustice 2 are true legacy characters like in Street Fighter, I'm kinda glad that they are doing it for at least this game. It's good knowing that if I liked Batman before, I will like him in Injustice 2.
 
I remember his F4 restand. The problem was that because the startup of his normals all resembled moon gravity you didn't haven't to respect many (if any?) of his options after it anyway.
he definitely had frametraps after f4 restand and if you were quick as lightning you could even option select some stuff, but i dont remember exactly what. it was really good and definitely super fun.
 

EntropicByDesign

It's all so very confusing.
Work of art huh.. Hm.

These are in no particular order, and my knowledge of NRS stuff begins with MKX and extends slightly in to Inj1 which i started playing a couple months ago so I have some BG in the injustice series when Inj2 drops.. I am not taking balance in to consideration unless I expressly state that in the description. I am not following a formula here, just going with my gut. Some characters are here for aesthetic design, some for balance, some for a combination of elements, some for pure potential. There isnt an exact science to my list, so what rates one character highly might rate another towards the bottom.

My thoughts..


Solomon Grundy!

This is what a grappler should be. He isnt great in the engine itself, but the way his systems work and play in to one another along with his grabs that buff you and the way they can be used to finish combos or raw... Corpse cancels for mobility and a good dash.. He's my favorite character in Inj1 next to Green Arrow, though I dont feel Arrow is as well designed at all. Grundy is a brilliantly built character IMO.

Takeda

Such a bad-ass idea.. even though I dont think they fully realized the potential of a dual energy whip wielding ninja assassin trained by Scorpion, the design in general is what puts him here IMO. Way more could have been done, but the idea itself is a work of ass-kicking art. His personality if pretty generic sadly, but the character design itself is incredible.

Kenshi

A sword wielding telekinetic bad-ass with spirits and ghosts and shit living in his sword that he can use to beat your ass? Hell yeah. Balance ASIDE, I love his move set and specials across all variations and think he's a fantastic design. I know Ive heard MK9 Kenshi was a beast, but I dont know first hand and cant say. His these is what puts him here for me, much like Takeda

Kano

I dunno.. I just love Kano in MKX. Didnt care for him pre-MKX much (what little I know of him) but in MKX his attitude, look swagger, everything about him is well realized and his moveset is great. From his 'normal' normals to the headbutts, to his parry and command grabs, he's a great character that they put together well. When i play Kano I just feel like a bad ass.

Ferra Tor

This is a Takeda situation again.. The character design and idea is amazing. It's such a bad-ass idea. I feel like more could have been done thematically with the character design, but that design is incredible. F/T has an amazing win pose where Ferra kinda shakes Tor's head and then sets her elbow on it and kinda leans on her hand.. there is so much personality in that little gesture and its great interaction between the two. I feel like a ton more could have been done to really make F/T a hugely unique character, but again, the design ideal stands strong enough to put them in my top 5, even if the balance and the gameplay didnt entirely live up to the promise of the design.

Honorable Mention:

Scorp and Sub. - Everyman characters (as everyman as someone can be in the MKX universe, heh) that are beautifully designed and very well realized thematically.


The worst..

Martian Manhunter

Here is where balance comes in to play some.. He's.. Horseshit. Shit of a horse. His design is boring to me and his gameplay, even aside from being op as hell, isnt anything special because its everything special. He just has everything to the point that, to me, he's a very meh character. If you give a character every single thing he loses his identity and direction as a character. He doesnt have an identity of his own. Less can be more. So, between his brokenness and lack of an identity.. boring.

Doomsday

Man.. Doomsday. This guy should be in top 5, not down here. Just to be clear, I LIKE Doomsday, I LOVE Doomsday. Dude killed Superman. C'mon. I had those comics.. But his effective playstyle was just SO DAMN BORING. It was hyper repetitive. So much potential wasted. Dude shoulda had a damn command grab.

Tanya (except DN Tanya)

Sorry Revet. She's just uninspired. DN is a really cool idea, ill give you that, but Tanya in general is just generic and boring as hell. She feels uninspired from a number of angles. Excepting DN.

Lui Kang

I dunno.. He's just boring to me.. I dont like his personality. He's generic.

Jason

He's damn good, but hes bbbbbblllleeeehhhhhhhhhhh
 

SaSSolino

Soul Stealing Loyalist
couldnt disagree more about mk9 baraka. still secret mid tier, maybe even upper mid. his corner game was killer.

otherwise:

Great designs: smoke in mk9, raven in injustice, both very solid, balanced, fun to play and cool looking characters. patched mk9 raiden was also good as well as baraka. cant really name anyone from mkx.

failed designs: probably cyborg in injustice as a simple teleport broke his whole gameplan. manhunter as nothing broke his gameplan. vanilla quan in mkx. tbh there are so many times nrs fucked up.
I wouldn't go as far as saying that Smoke was balanced in MK9, but his design was cool, I won't deny that.