What's new

General/Other - Reptile Reptile General Discussion

What do you think is the best variation to use?


  • Total voters
    314

Wam-Zlay

Reptile / Noob
I tend to play Noxious only because it's consistent. I find myself using my meter to armor through my opponents options so often that I just prefer Noxious. I have consistent chip pressure with the gas and the option to activate on a knockdown for more pressure.

With deceptive I have to make a good guess on my 50/50. If they block it i can be safe afterwards but if they poke I lose the invis. If I block I lose invis. With nimble I have to first get them to the corner, not hard with reptile but can be with the way online is, and then go for the 50+% combo. If not in the corner Nimble doesn't outshine the others. Because I favor the consistency of Nox I find it better overall.
As deceptive got buffed i played deceptive only. I switched over to noxious as main variation for some other reasons. I tend to do risky stuff when i´m invis and imo it isn´t very useful in all MU.

So currently i play Noxious > Deceptive > Nimble and i switch to deceptive and nimble if i feel more comfortable with the MU.

I use Noxious for all characters who pressure me a lot, so they get little dmg when they pressure me.

I use deceptive in matches where i think the character i face doesn´t pressure me, but i pressure him (noxious would do the same job as deceptive , because i bet the pressure is almost equal, but noxious doesn´t need meter)

Also i don´t use deceptive against people that know the reptile MU, because they block a lot, armor through my invis gaps and punish me

also i recently started nimble and use it mostly against people who aren´t good + for fun. Imo the variation isn´t good enough to use it for competition.

Currently noxious still outshines all other variations, just for the fact that he doesn´t need meter :). Even if deceptive is better in theory, i don´t see a reason to play it as a main variation. A lot people told me they just block randomly if i´m invis, but even this works pretty good.

Also [starter] ex Invis f412 [combo] doesn´t work a lot because people know you will go for it, because u get the most damage out of it. So this is just used as a punish. I prefer punishes without meter so i wouldn´t use this

Here is a list of combos and i try to explain that your options are still limited :

[starter] ex invis f412 [combo] - almost everyone will block this a lot because it is the best way to start a combo in deceptive and people know it
[starter] ex invis f3b4 / b34 - low dmg output but a low (this will hit a lot against people who know the reptile MU)
[starter] ex invis b1d4 [combo] - good mix together with f412, but invis will run out when you finish the combo
[starter] ex invis run b2 [combo] - low dmg output, might also get blocked a lot
[starter]ex invis grab - it´s still worth to grab after an blocked invis

of course you can do things like [starter] ex invis 21 [almost anything you want] and imo you can always go for it if your enemy blocks. This just won´t change anything ;)
 
Last edited:

JHCRANE 14

GO VOLS!!!
As deceptive got buffed i played deceptive only. I switched over to noxious as main variation for some other reasons. I tend to do risky stuff when i´m invis and imo it isn´t very useful in all MU.

So currently i play Noxious > Deceptive > Nimble and i switch to deceptive and nimble if i feel more comfortable with the MU.

I use Noxious for all characters who pressure me a lot, so they get little dmg when they pressure me.

I use deceptive in matches where i think the character i face doesn´t pressure me, but i pressure him (noxious would do the same job as deceptive , because i bet the pressure is almost equal, but noxious doesn´t need meter)

Also i don´t use deceptive against people that know the reptile MU, because they block a lot, armor through my invis gaps and punish me

also i recently started nimble and use it mostly against people who aren´t good + for fun. Imo the variation isn´t good enough to use it for competition.

Currently noxious still outshines all other variations, just for the fact that he doesn´t need meter :). Even if deceptive is better in theory, i don´t see a reason to play it as a main variation. A lot people told me they just block randomly if i´m invis, but even this works pretty good.

Also [starter] ex Invis f412 [combo] doesn´t work a lot because people know you will go for it, because u get the most damage out of it. So this is just used as a punish. I prefer punishes without meter so i wouldn´t use this

Here is a list of combos and i try to explain that your options are still limited :

[starter] ex invis f412 [combo] - almost everyone will block this a lot because it is the best way to start a combo in deceptive and people know it
[starter] ex invis f3b4 / b34 - low dmg output but a low (this will hit a lot against people who know the reptile MU)
[starter] ex invis b1d4 [combo] - good mix together with f412, but invis will run out when you finish the combo
[starter] ex invis run b2 [combo] - low dmg output, might also get blocked a lot
[starter]ex invis grab - it´s still worth to grab after an blocked invis

of course you can do things like [starter] ex invis 21 [almost anything you want] and imo you can always go for it if your enemy blocks. This just won´t change anything ;)
I agree. I use noxious because I think it's the best one.
 

HatecraftsWife

Day 1 grill
Yeah, I just can't possibly see how you guys think Noxious is the better variation. I have to wholeheartedly disagree with that. I think Deceptive is by far the better variation.
 

Harlequin969

Always press buttons
Yeah, I just can't possibly see how you guys think Noxious is the better variation. I have to wholeheartedly disagree with that. I think Deceptive is by far the better variation.
My issue is just the fact that I need meter to get Decptive going, which as Reptile I find myself using EX pounce, swipe, and slide for armor or FB for a combo that I can't imagine finding myself with meter to spare for a possible mixup.

I understand it has one hit of armor and that is good but once again it's, use meter for a parry and possible mix up, or the guaranteed damage from an armor move. At the same time Noxious just rewards Reptile for doing what he does, being a pressure character. Not saying that Decptive is bad by any stretch, I just find Noxious to be the more rewarding variation over all.

And from what @Wam-Zlay was saying, Decptive is a better variation for someone who doesn't know all the tricks of Reptile. Being invisible against someone who doesn't know how Reptile plays gives you a good edge. But if someone does know the matchup they have a better chance at dealing with the invisible mixup, making turning invisible not as powerful as it could be. That's what I think he meant at least.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I constantly find myself with meter with Reptile. And with some of his buffs, I don't feel as crippled without it. Deceptive's ability to turn so many of his normals into safe conversions is a big deal on top of being totally invisible. Nimble's corner carry is silly, and the dangers of getting mixed up with it while it's active are real. Noxious doesn't really reward Reptile's play that much. It gives him passive damage, and that's about it. And unless you corner them and don't get hit while it's active, it doesn't really do anything but stop flawlesses. Because it doesn't stay on hit, you can't really use it well as a part of your turtle game. It's basically a barebones Reptile.

I think Deceptive is the best, then Nimble, and then Noxious.
 

Harlequin969

Always press buttons
I constantly find myself with meter with Reptile. And with some of his buffs, I don't feel as crippled without it. Deceptive's ability to turn so many of his normals into safe conversions is a big deal on top of being totally invisible. Nimble's corner carry is silly, and the dangers of getting mixed up with it while it's active are real. Noxious doesn't really reward Reptile's play that much. It gives him passive damage, and that's about it. And unless you corner them and don't get hit while it's active, it doesn't really do anything but stop flawlesses. Because it doesn't stay on hit, you can't really use it well as a part of your turtle game. It's basically a barebones Reptile.

I think Deceptive is the best, then Nimble, and then Noxious.
After a hard claw swipe knock down I tend to activate and am able to start doing my pressure. Because of this it adds to the chip game. And if I read them and use an armor move to go through their attack I keep the activation, deal bonus damage in that combo and continue my pressure.

I'm not 100% if he keeps his buff through armor but I think that's what's happened in the past.
 

Harlequin969

Always press buttons
I will take back a little of what I said about Nimble Reptile after watching DatProStunner in ESL. Never seen someone use Nimble with such fluidity before.
 

KrstffrMunk

Bane/Black Manta/Captain Cold
I also decided to check in after watching DatProStunner. He had some convincing "arguments" in favor of me going full circle with Nimble.
I feel like Noxious would've been better for the Blood God matchup, though.
 

Harlequin969

Always press buttons
I also decided to check in after watching DatProStunner. He had some convincing "arguments" in favor of me going full circle with Nimble.
I feel like Noxious would've been better for the Blood God matchup, though.
I didn't get to see that match yet, though I would agree. For a matchup that is that turtle heavy and ever piece of damage is getting lowered, having that constant DoT would serve better.
 

Wam-Zlay

Reptile / Noob
So i dont know if someone knows that you can combo out of f3b4 (Nimble) in the corner. Maybe you can get more dmg out of it :>.

Basilisk 48% f3b4 Starter in the corner
 

NYCj360

i Use a modded cyber now
I play all of the variations interchangeably right now. I found some strong uses in the neutral game for each variation. My current variation tier list is Deceptive>Noxious>Nimble with deceptive and noxious being almost even. All of his variations offer high utility in the neutral game with nimble having the least amount of favorable situations for its use. I was going to release a guide on using each in the neutral but it will have to wait until after NEC.
 

Israel

Noob
Sup people, Any new tech we got going? Anything new and explored? Anyone planning on exploring the unexplored? Have we figured out Reptile and all his angles pretty much?

Who here has found some use for his Stopped in place Forceball tho, i know every character having an out for it pretty much makes it not worth using.. but any MU in specific or guarenteed ways to set this up, and that anyone has.
who has the dirt here...
 

ryublaze

Noob
Sup people, Any new tech we got going? Anything new and explored? Anyone planning on exploring the unexplored? Have we figured out Reptile and all his angles pretty much?

Who here has found some use for his Stopped in place Forceball tho, i know every character having an out for it pretty much makes it not worth using.. but any MU in specific or guarenteed ways to set this up, and that anyone has.
who has the dirt here...
I was just going to post some of this lol.

This might be known but I haven't seen it posted anywhere. Here are some setups that guarantee you a 50/50 without worrying about short/long delayed wake-ups. These ONLY work if the opponent doesn't have meter or if they choose to not armor out.

Reptile (all variations) Meterless 50/50 Setup
f412 Slow/Fast Forceball walk back d2 njp 14 Slow Forceball 31%

If they block the forceball you will be at enough advantage to get off a b2 or b34. If they do a short or long delayed wake-up you'll still have time to hit them with your 50/50. They can however do a short delayed wake-up and jump out of b34.

Reptile (Noxious) 1 Bar 50/50 Setup
f412 Slow/Fast Forceball walk back d2 njp 14 EX Slow Forceball 31%

This one's similar to the previous setup but you can block any wake-up attack in the game besides Cassie's EX Flipkick. If they do have meter they can usually do a short delayed wake-up and armor out or armor out after blocking the EX Slow Forceball.

Reptile (Deceptive) 1 Bar 50/50 Setup
f412 Slow/Fast Forceball walk back d2 njp 14 EX Stealth 31%

After 14 EX Stealth you get a safe jump by immediately doing a njp. If they block the njp you're at enough advantage to get off a 50/50 with f412 or b1d4. Since trip guard frames is only 5, you'll recover in time after a whiffed njp to do your 50/50 if they do a short or long delayed wake-up.

@InFlames @Rampage254 @G4S J360 @Milkman @Pig Of The Hut
 
Last edited:

HatecraftsWife

Day 1 grill
Didn't figure I should make a new thread since I think most knew that the dive kick interactions were positive, but I didn't even think that reptile may be more advantageous in nimble.

Turns out he is. With basilisk activated, he is at LEAST +18 on block, to no more than +22 on block. This may just come in handy with some of the meter less basilisk set ups we have been seeing. Let me know what you think.

@OFIDYAN @G4S J360 @Pig Of The Hut @zoofs @anyone else

 

NYCj360

i Use a modded cyber now
Didn't figure I should make a new thread since I think most knew that the dive kick interactions were positive, but I didn't even think that reptile may be more advantageous in nimble.

Turns out he is. With basilisk activated, he is at LEAST +18 on block, to no more than +22 on block. This may just come in handy with some of the meter less basilisk set ups we have been seeing. Let me know what you think.

@OFIDYAN @G4S J360 @Pig Of The Hut @zoofs @anyone else

Yup, frame data changes drastically on anything with knock back.
 
Sup people, Any new tech we got going? Anything new and explored? Anyone planning on exploring the unexplored? Have we figured out Reptile and all his angles pretty much?

Who here has found some use for his Stopped in place Forceball tho, i know every character having an out for it pretty much makes it not worth using.. but any MU in specific or guarenteed ways to set this up, and that anyone has.
who has the dirt here...
I been using it alot lately and best I found is catching them off guard and risky dashing them into it but whats been really working consistently is when someone trying to jump over a usually slow FB and stopping it right after they jump ive actually really been enjoying it especially in noxious
 

Wam-Zlay

Reptile / Noob
When i fail a forceball stop attempt i go in with bf2 / run and go for a grab into forceball + slide for 14% :D. Yea if they jump over the forceballs you can stop them on reaction :)
 

gibster13

A fan of fans
Hi reptile community. I am new and found this. I don't know if it an original tech, I mean I'm sure it is somewhere I just haven't looked :p
 

Phosferrax

Original Liu Kang cop.
I just can't see what Noxious offers over Deceptive. Nimble I get; the huge damage and set up potential is there, and Deceptive is obviously strong with it's mixup game and plus frames, but Noxious? It just seems to stripped. His basic stink does such little damage it's almost completely neglectable unless the opponent is at the last pixels of their health bar. His regular dd3 has too much start-up and doesn't last nearly long enough to be useable, and the ex version works well in the corner but to me it isn't worth what either of the other 2 variations offer in the corner.

Aside from a higher meterless punish, what is the actual use of Noxious, and how can it really be considered even close to the other two in terms of utility?
 

EmoScoobyDoo

Maybe I'll have something to say ... Probably not
I can't speak for other people but I use armor a lot and playing noxious allows me to have more meter than Deceptive or Nimble since they're tools require the ex versions in most situations. The DD3 special I think could absolutely be improved so that it is worth using outside of 34~dd3 punishes.

Also the DoT has actually won me a lot of matches, but that could just be my friends being idiots.
 

Wam-Zlay

Reptile / Noob
Well you can safely activate dd3 a lot after combos (i agree that ex dd3 isn´t useful at all, but yea i use it sometimes in the corner awell). Also you get around 10% dmg guranteed even if your enemy combos you. So this passive is really good against characters who are near you most of the time (f.e. all pressure characters). Yea and of course also everything @EmoScoobyDoo said.

Imo this variation is also the best, when your opponent knows how you play :p
 
Last edited: