What's new

Full Patch Notes 8-31-15 & 9/1 Hotfix Notes

StealthyMuffin

Earth's Mightiest Knucklehead
Takeda – Removed gap in the towards +Fp, bp,bp +bk string
  • Takeda - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
  • Takeda - BP now has 14 startup frames (down from 20) and is now 3 on hit (up from -7)
  • Takeda - Away+FP,FP is now +3 on hit (up from -6)
  • Takeda - BP,FP is now +2 on hit (up from -27)
  • Takeda - Away+BP is now +8 on hit (up from -7)
  • Takeda - Away+BP,FP is now +3 on hit (up from -10)
  • Takeda - Towards+BK now has 20 startup frames (down from 24) and is 2 on block (up from -6)
  • Takeda - Fixed a bug that was causing Towards+FP,BP to sometimes be more negative on hit on ducking opponents
  • Takeda - Can now cancel into X-Ray after a blocked jump attack
  • Takeda - You can now meter burn Fist Flurry on hit
  • Takeda - Tornado Kick is now -6 on block (up from -21) and is now always a hard knockdown
  • Takeda - Adjusted the reaction to Tri Kunai to connect more consistently in combos
  • Takeda (Shirai Ryu) - You can now charge Quick Phase to delay for 2 seconds (up from 1)
  • Takeda (Lasher) - You can now meter burn Whip Assault on hit
  • Takeda (Lasher) - Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
  • Takeda (Lasher) - Has 2 new air command attacks on Towards+FP & Towards+BP
  • Takeda (Lasher) - Down+Towards+FP Low Slash is now 19 on hit (up from 4)
  • Takeda (Ronin) - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
  • Takeda (Ronin) - Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu Kan does 14 damage (up from 11)
  • Takeda (Ronin) - Piercing Spark has 2 less recovery frames
  • Takeda (Ronin) - Away+FP now hits mid, has 11 startup frames (down from 13) and is -2 on block (up from -23)
  • Takeda (Ronin) - Away+FP,FP is now 0 on block (up from -21)
  • Takeda (Ronin) - BP now has 12 startup frames (down from 14)
  • Takeda (Ronin) - BP,FP is now +2 on block (up from -10) and now causes a different air reaction
  • Takeda (Ronin) - Away+BP now has 12 startup frames (down from 15)
  • Takeda (Ronin) - increased active frames on Shirai Ryu Kan until he is done rising
 
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Eldriken

Guest
I don't see this, someone explain to me please.

I think standing 2 being a high now instead of a mid is kind of a big nerf.

Punches and shatters being now 21f instead is good, but not enough to make him dumb. Same as the zoning recovery, they still have long start ups.

Why do you think he's dumb now?
I don't really think he did. His s2 being a high may have really fucked him. I sure hope not. I mean, his f1 being a high doesn't seem to stop him from pressuring people like mad with f12/f121.

As far as the recovery of his projectiles, we'll have to see how that pans out. I honestly just wanted faster startup or recovery, so I got one.
 

TheIrishFGCguy

Pew pew pew
Those Cryomancer buffs are delicious but I'm finding it hard to concentrate on them after learning that Quan fucking Chi now has a 6 frame low poke. *Gulp*

Edit: D1 is a mid actually. Doesn't change my level of fear though. Lol
 
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LeftOverShark

Tick Throw Specialist
maybe Im misunderstanding this, but Im a tempest lao player. I know that hat spin and orbiting hat lost some frames? also does that means his punish combos from hat spin or ex hat spin will be slightly weaker?
 
SO THE DAY HAS COME I CAN PLAY SPECTRAL ERMA WITHOUT GETTING ANGRY!?!?!? ...er... as angry?


☆☆☆☆☆ BRO. We in there.

Oh and Lasher Takeda too?


Did I get the Bane treatment 2 games in a row? Makes up for MK9 kano... for me anyway
 

Wrubez

The Flow Instructor
Kinda scared about the 5 frame decrease on Liu Kang Dragon Fire run cancel's....dude said on the stream "It's not like we took away his pressure we just removed the dash cancel loop" which I would be totally cool about except the notes kinda contradict what they were saying. Hoping its not that noticeable. Dash cancel's were cheap. Run cancel was/is pressure strategy. He has no other options like a teleport if someone can armor out of f213....
 

QXD

Noob
She got two blah nerfs & some good buffs, how the hell is that RIP
Its not R.I.P. It just makes the huge commitment of a 33 frame overhead, have almost no payoff at all. Sure it low crushes, but that doesn't mean you cant just jab her out of it.
 
  • Shinnok - FK,FP is now +2 on hit (up from -7)
  • Shinnok (BoneShaper) – Staff beam is now -12 on block (down from -4) and has increased pushback on hit
  • Shinnok (Bone Shaper) – The range of Scepter Slam was slightly decreased
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
WTF IS THIS? Rejoice my Kenshi fellow mains, TF in balanced is now "ONLY" -43 on whiff and like -52 in Kenjutsu.

#whenfacepalmisntenough

Kenshi is dead (till maybe next patch).
i know right? i looked at that and said to myself.... fucking really? it is STILL fucking useless full screen! the fuck nether realm?!