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Tech - Kotal Kahn Kotal Khan 7F safejump setup

D4G

Win At All Cost

Can do an air normal vs chars with slow reversals.

The empty jump leaves you at about +15 give or take if they don't wakeup.

So does the only work after that specific combo or any juggle state into B3,2?
 

Qwark28

Joker waiting room
Different juggle gravities give differing knockdown advantage.

You can do it off of almost any juggle that allows the string to connect.
 

Ben Reed

Marine Biologist
Awesome find, thanks Qwark. Are any of Kotal's other knockdowns comparably advantageous, or does b32 stand alone in that department?

EDIT: Oh okay, you can do one from EX Sunstone in Sun God as well. I haven't really tried Blood or Sun God but I should probably mess with them a bit.
 
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MadeFromMetal

Heart From Iron, Mind From Steel.
Forgive me, but I'm not entirely sure what I'm looking at...If someone could explain, I'd appreciate it.
 

SEV

Noob
Forgive me, but I'm not entirely sure what I'm looking at...If someone could explain, I'd appreciate it.
It's a safe jump set up. It's to try and bait a wake up that you can punish. You recover from the empty jump in time to block if they wake up, and if they don't wake up you are plus enough to impose a mix up: overhead, low, tick grab set up, etc.
 

MadeFromMetal

Heart From Iron, Mind From Steel.
It's a safe jump set up. It's to try and bait a wake up that you can punish. You recover from the empty jump in time to block if they wake up, and if they don't wake up you are plus enough to impose a mix up: overhead, low, tick grab set up, etc.
Oh! that's what I wasn't understanding was that it was a bait setup. Thanks.
 

Neg-B

Noob
You sir Qwark deserve a fucking nobel prize or something for finding some tech like that.

I was doing this string to end combos since 1 month because of lag issues ,never knew it was a key to success.
 

Neg-B

Noob
So my little two cents here for this great tech.

Don t do it on characters with command throws


Just tested a bunch of wake ups . You re safe on all the other stuff but command throws punish you.
 

Qwark28

Joker waiting room
So my little two cents here for this great tech.

Don t do it on characters with command throws


Just tested a bunch of wake ups . You re safe on all the other stuff but command throws punish you.
There is literally no way for a command grab in the current game to punish you unless it's Jason's which I don't have.

Wakeups are reversed, if you do the setup wrong and they are not then they happen when you're airborne.