I think they should of at least left 11 command grab. With the universal command grab buff 11 grab or 11b3 into launcher could of been a sick 50/50. On a side note I was rocking with that Bones & Xavier Wulf in the background lol
They left 1. Just gotta practice the execution.I think they should of at least left 11 command grab. With the universal command grab buff 11 grab or 11b3 into launcher could of been a sick 50/50. On a side note I was rocking with that Bones & Xavier Wulf in the background lol
It's not the same. 11 and 11b3 you have to straight up guess to be launched or thrown. With just s1 you have much more time to react so I wouldn't call it a true 50/50.They left 1. Just gotta practice the execution.
I don't think it's so bad either, but I don't get what you're saying. They don't have to commit, they can just use the old OS, only this time it will be much easier.After sitting on the nerfs for a while I think the 21122 tick throw nerfs might be a buff in disguise. Since you can only grab off of the 1st punch in the 21122 sequence the player has to commit to a option to get out such a jump. If the player commits and they try to jump out you have lots of time to hit confirm into your launcher in whichever variation you're in. Also with the sped up cmnd grab the re-stand mix-ups you get in Outlaw and Marksman become much more deadly. We now have a 13f armor move and a 7f poke for getting out of pressure. I don't think it's so bad guys hear me out.
Is the OS still confirmed working? If so then you're right, if not then my point still stands. We won't know for sure until the patch though. I'm just speculating with what we have so far to get people to see the character hasn't been butchered.I don't think it's so bad either, but I don't get what you're saying. They don't have to commit, they can just use the old OS, only this time it will be much easier.
I don't think it's been butchered, but in time command grab after 211 won't work against most opponents, as long as that OS stays.Is the OS still confirmed working? If so then you're right, if not then my point still stands. We won't know for sure until the patch though. I'm just speculating with what we have so far to get people to see the character hasn't been butchered.
Along with Option selecting 21 you can also just simply repush block and the command grab will whiff everytime.After sitting on the nerfs for a while I think the 21122 tick throw nerfs might be a buff in disguise. Since you can only grab off of the 1st punch in the 21122 sequence the player has to commit to a option to get out such a jump. If the player commits and they try to jump out you have lots of time to hit confirm into your launcher in whichever variation you're in. Also with the sped up cmnd grab the re-stand mix-ups you get in Outlaw and Marksman become much more deadly. We now have a 13f armor move and a 7f poke for getting out of pressure. I don't think it's so bad guys hear me out.
Along with Option selecting 21 you can also just simply repush block and the command grab will whiff everytime.
211 -> repush block, player continues the string and is left -1 or ex-sands and both players are left neutral. Its win-win for the opponent.
Wow, you're a true loyalist, you even mained gunslinger day 1 (when it was considered shit) and now you're going to main him even after these nerfs?I will still main Erron for the life of this game, his character design is so cool IMHO.
Yes, Reo was using it last night. Its one of the few remaining.
I am a hopeless loyalist. LolWow, you're a true loyalist, you even mained gunslinger day 1 (when it was considered shit) and now you're going to main him even after these nerfs?
I feel bad for you.
21, 211, 2112.Which parts of 21122 are a tick throw pre-beta? Was never quite sure which ones did.
Oh and remember that it has been said several times by both Paulo and 16 bit that the beta changes may not be permanent.
As a scrub I'm happy that that 33/33/33 is gone in the beta, though the option select would have probably gotten easier with the new netcode.21, 211, 2112.
I really,really hope that the sand grenade change is not permanent. It's such an odd change.
Erron didn't really have a double 50/50. The current EX SG is +7, which means his OH became 9 frames and the low didn't reach (I think). You could pretty much poke through all of his followups, except for his downpokes.As a scrub I'm happy that that 33/33/33 is gone in the beta, though the option select would have probably gotten easier with the new netcode.
On the sand grenade,I think NRS is trying to get rid of a lot of the + on block launchers and double 50/50s. I'm personally quite in favor of that, but my opinion isn't that valid since my main doesn't have any of that so I don't know how necessary it is for characters like Erron Black to have.
You should see my d3 d1 pressure with quan thoughguise lets stahp over reacting erron is fine you just have to change your game plan. he is obviously a vortex cahracter
straight outta poverty
@STRYKIE
I'm surprised there is no brutality for f3 2+4 in outlawRevert EX Sand change
Give 21122 tick throws back or remove option selecting and keep it the way it is
Remove some of his gaps
sand trap plus on hit again or at least the ex version
Give him a decent mid
buff F3 4+2 in outlaw
make B311 useful in outlaw
I will be happy
I too think pushback after EX Sand Toss can be a good thing, especially when playing Gunslinger.I found that in some cases the pushback was to my advantage when I needed separation and allowed me to whiff punish easier when my opponent needed to come after me.
I rarely ever had issues with commnad grab as a wakeup, but no doubt the speed helps. My biggest issue with pushback and plus frames nerf is the fact that there is still a gap between like f13 or b33. I think he should lose the gap if the changes stay because while there are advantages to the pushback, I feel ex sand grenades main purpose now is to stay safe.I finally got to play erron in the beta..(My ps4 power supply gave out and I had to buy a new one.) The command grab increased speed makes it a legit wakeup which is good. its speed increase has allowed me to do different mixups I didnt expect.I think him losing his tic throws for me isnt so bad but the new system doesnt do him any good. He doesnt get any real advantages to them landing on hit. I think you shouldnt be able to option select his command grabs in this system to make it fair, or just take it back to old version. His sand grenade is fine, its just resets neutral and make him safe. I found that in some cases the pushback was to my advantage when I needed separation and allowed me to whiff punish easier when my opponent needed to come after me.
Now I want to caution everyone and say that something needs to be done covert ops Sonya..Her Military stance grab is broken and needs to be fixed. she makes erron blacks tick throws look like shit. She has officially became the ultimate guessing game.