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Question - Shinnok Shinnok Beta Changes Discussion

ArmedCalf

I guess I play Necromancer now.. PSN: ArmedCalf
I'm not a Shinnok player...Can you explain why that's insane?
Okay from my personal experience from being an IATele into d4xxhell sparks maniac, people get smoked with a lot of njks. Now Shinnok has the option to pressure you with the threat of IAtele into jip which instead of leading to a hard knockdown leads to full combo punishes. To punish zoners, he could use NJP to get a nice little thing going, now he can get a full combo or if he's late just do blockstring stuff. I don't have the beta so I don't know if it's as crazy as I think it is, but I don't think he needed a buff like THAT.
 

RM slacked

Shinnok trash from Canada.
I'm so happy that tele got buffs, hopefully they will change what you steal from pred and jason though.
 

n9195v

Noob
Necro seems better. Flick and grab seem faster on start up and both better on block in my opinion.
 

evolution07

It's too soon to get cocky.
I like necro for the zoning aspect since I've always been more of a zoner. It's fun smashing people with judgment fist, then when they try to run, getting them with a grab lol
 

SaltShaker

In Zoning We Trust
Ok so Shinnok main's, can yall explain two things?

1) I read in this thread how the tele Jip is a huge buff, but I still don't see how. Can't you just AA on reaction to the tele? So you're still guessing on whether to block NJK or AA? Why is this a huge buff compared to the old meta?

2) How significant is the Necro Hand buff? Does it make a big difference in any of his setups or zoning?
 

ArmedCalf

I guess I play Necromancer now.. PSN: ArmedCalf
Ok so Shinnok main's, can yall explain two things?

1) I read in this thread how the tele Jip is a huge buff, but I still don't see how. Can't you just AA on reaction to the tele? So you're still guessing on whether to block NJK or AA? Why is this a huge buff compared to the old meta?

2) How significant is the Necro Hand buff? Does it make a big difference in any of his setups or zoning?
Don't think about it in terms of like I'm full screen and decide to teleport. Basically my game plan is whenever I knock you down, 85% of the time I'm going to check you with IA NJK. Most people won't wake up with an AA poke because they simply don't have time. Also people like to press buttons when they think they're out of your range. With the JIP being available out of teleport, Shinnok can IA into true blockstrings, he can now fully punish people who aimlessly throw out projectiles, etc. It can probably be AA'd easier than NJK if you just throw it out, but it's still a pretty damn good buff.

No idea about the Necro thing, I don't know enough about it.
 

oaoo94

Owner of HAZARDOUS Gaming
Yasssssss this is an awesome buff. Can anyone confirm if D4xxDB2 is still a true block string?
 

evolution07

It's too soon to get cocky.
Can someone post a video showing the teleport buff and what kind of setups can be done? I'd like to see this visually
 

MsMiharo

Kuff Bano
Can someone post a video showing the teleport buff and what kind of setups can be done? I'd like to see this visually
I'm assuming it works sort of like Tanya's teleport where she is left in a jump in state rather than neutral jump state. Meaning you could go for ji2 312 HS for decent chip and meter build. Or jip grab, jip s2 grab, jip f4 etc