Eddy Wang
Skarlet scientist
One of the things that makes fighting games so interesting to me in the first place, is how you can put your brains into work, and learn from your past mistakes, i mean, each characters are given tools to compete, but when the match doesn't narrow down to OP tools it can be a head vs head match game to the point where tier lists doesn't matter.
I came to think about it, and i don't see much of a difference in between a real fight in MA competitive world and fighting games, although i have MA background myself, and now that i've stepped more in to the fighting game world, i came to think that if i knew half of the shit i know now back then, i believe i've would have leveled up much more faster.
First for example, attacks in fighting game often have a pre determined frame data, which implies how fast an attack can be applied although many of them never change outside when buffed or nerved, they have a hit, blockstun recovery frames and hitbox.
In real life, you can acomplish faster attacks by training your body to obey to your commands, and you can train your body to endurace in recieving certain physical attacks, basically you can train your body to have a better control over it on certain things you do.
The other concept that you may notice is quite similar in between how fighting games and real fighting tournaments works is that you can either play neutral game, footsies almost the same way you can do in a fighting game.
You can have a lot of fights to get used to reactions, and get fight experience, so you can expect certain attacks at certain ranges, calm your self and be in better position to counter-attack your opponent's decisions
During my first year graduation, the guy who put me at the Wang You's Kung Fu school, did something i still find impressive today, on a fighting test, he finished his opponents with a 2 hit combo, breaking their center of gravity with a powerful low kick, once they started falling worried about how to land, he uses a body blow right in the belly where is wide open, since they're more worried about a safe landing, the unexpected blow comes with such power that would instantly put them in a situation where the master/refree decided as instant K.O
To remind that same thing happened to Ronda a few days back when she got hit by a High Kick where she didn't even saw where it did came from, to this situation in particular of being hit by unexpected attacks that deals damage you weren't ready to block it can be called counter.
In the end, not only reactions is very important in both aspects of fighting, but having experience and know how fighting either in video games or in real life works, is important.
We have top players in many fighting games, like MK, SF, DOA, Tekken etc etc, do you think that if any top player would seriously practice MU, and apply the philosophy of Fighting games in additional to real life fighting, would he be gud?
Please discuss!
I came to think about it, and i don't see much of a difference in between a real fight in MA competitive world and fighting games, although i have MA background myself, and now that i've stepped more in to the fighting game world, i came to think that if i knew half of the shit i know now back then, i believe i've would have leveled up much more faster.
First for example, attacks in fighting game often have a pre determined frame data, which implies how fast an attack can be applied although many of them never change outside when buffed or nerved, they have a hit, blockstun recovery frames and hitbox.
In real life, you can acomplish faster attacks by training your body to obey to your commands, and you can train your body to endurace in recieving certain physical attacks, basically you can train your body to have a better control over it on certain things you do.
The other concept that you may notice is quite similar in between how fighting games and real fighting tournaments works is that you can either play neutral game, footsies almost the same way you can do in a fighting game.
You can have a lot of fights to get used to reactions, and get fight experience, so you can expect certain attacks at certain ranges, calm your self and be in better position to counter-attack your opponent's decisions
During my first year graduation, the guy who put me at the Wang You's Kung Fu school, did something i still find impressive today, on a fighting test, he finished his opponents with a 2 hit combo, breaking their center of gravity with a powerful low kick, once they started falling worried about how to land, he uses a body blow right in the belly where is wide open, since they're more worried about a safe landing, the unexpected blow comes with such power that would instantly put them in a situation where the master/refree decided as instant K.O
To remind that same thing happened to Ronda a few days back when she got hit by a High Kick where she didn't even saw where it did came from, to this situation in particular of being hit by unexpected attacks that deals damage you weren't ready to block it can be called counter.
In the end, not only reactions is very important in both aspects of fighting, but having experience and know how fighting either in video games or in real life works, is important.
We have top players in many fighting games, like MK, SF, DOA, Tekken etc etc, do you think that if any top player would seriously practice MU, and apply the philosophy of Fighting games in additional to real life fighting, would he be gud?
Please discuss!