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Combo List - Raiden The Official Raiden Combo Thread - All combos here

Hey there I'm currently looking into mos/displacer raiden and i am strugling with dmg if going for a low

mid screen i go
B34,BF1 17% or
B34,DF2ex,NJP,F12B2, BF1 29%

corner
B34 DB2 rc 213 B14 DB1 25%
B34 DB2 rc F12B2,DF2ex, 214 DF2 31% or B34 DB2 rc F12B2,DF2ex, B14 DF3 to get an orb out

also my F12B2 in the corner seems weak F12B2,F12B2,214, DF2ex B14 into shocker(41%) or orb 39%

what are your combos ?
 

Vaiist

Noob
Hey there I'm currently looking into mos/displacer raiden and i am strugling with dmg if going for a low

mid screen i go
B34,BF1 17% or
B34,DF2ex,NJP,F12B2, BF1 29%

corner
B34 DB2 rc 213 B14 DB1 25%
B34 DB2 rc F12B2,DF2ex, 214 DF2 31% or B34 DB2 rc F12B2,DF2ex, B14 DF3 to get an orb out

also my F12B2 in the corner seems weak F12B2,F12B2,214, DF2ex B14 into shocker(41%) or orb 39%

what are your combos ?
Midscreen:
b33xxdf2EX njp f22+4 f12b2xxbf3 - 38%
214xxdf2EX njp f22+4 f12b2xxbf3 - 41%

Corner:
b33xxdf2EX b2 b14xxdb1 - You can get more damage out of this, but I use it because it gives you a standing reset with 9 frames of advantage for a vortex.
 
Midscreen:
b33xxdf2EX njp f22+4 f12b2xxbf3 - 38%
214xxdf2EX njp f22+4 f12b2xxbf3 - 41%

Corner:
b33xxdf2EX b2 b14xxdb1 - You can get more damage out of this, but I use it because it gives you a standing reset with 9 frames of advantage for a vortex.
hey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hard
 
hey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hard
I like to use both for different situations, like if I have no meter ill do b33 shocker cause it seems meatier and better for armor (i could be wrong), but if I wanna hit confirm an ex shocker the b34 seems better
 

Vaiist

Noob
I like to use both for different situations, like if I have no meter ill do b33 shocker cause it seems meatier and better for armor (i could be wrong), but if I wanna hit confirm an ex shocker the b34 seems better
hey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hard
Yeah, hit confirming b33 is very difficult, but b34 is a launcher so you add more gravity and won't have as many follow up options after a df2ex. Also, since the second hit is a little faster you can sometimes use it to blow up armored wakeups :)

I use b34 as well, but I don't have anything exciting to report with it or really improve on what you already had.
 
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hey im currtenlty trying to create a nice combos list for mos/dis
here's the meterless mid screen part (credit for the combos goes to other TYM members not me just look through the thread)


F12B2,F12B2,F12B2xxBF1BF3 32% - 6 Frame punish
B2 F22+4 F12B2xxBF3 33% - overhead combo
F22+4 F12B2,F12B2xxBF3 33% - advancing combos that is + on block
B33xxBF3 16% - low starter might stuff armor
B34xxBF3 17% - low starter hit confirmable (superman on hit shocker on block)
34xxBF3 17% - safe hit confirmable overhead attempt but unlikely
214xxBF3 20% - hit confirmable low attempt but unlikely
B14xxdb1 14% - restand

missing/no reason to use
213 - unsafe too slow too low dmg
F24 - f224 is just flat out better except for chip(?)
11 - not enough dmg
B11 - not enough dmg

your thoughts?
 
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what is this bf1 you speak of?
woopsy bf3 ofcourse

the mid screen 1 meter part

F12B2, F12B2, F12B2xxDF2ex, B14xxBF3 41% - 6 Frame punish
B2, F22+4, F12B2xxDF2ex, B14xxBF3 42% - overhead combo
F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% - advancing combos that is + on block
B33xxDF2EX, NJP, F22+4, F12B2xxBF3 38% - low starter might stuff armor
B34xxDF2ex, NJP, F12B2exBF3 29% - low starter hit confirmable (superman on hit shocker on block)
214xxDF2EX, NJP, F22+4 F12B2xxBF3 - 41% hit confirmable low attempt but unlikely

missing/no reason to use
11 not enough dmg
B11 not enough dmg
213 unsafe too slow too low dmg
F24 f224 just flat out better excpet for chip(?)

meterless corner

F12B2, F12B2, 214xxDF2 34% -6 frame starter
B2, B2, 213, F12B2xxDF2 37% - overhead
F22+4, F12B2, 214xxDF2 34% - + on block
B33xxBF3 16% - low starter might stuff armor
B34xxDB2 rc 213,B14,DB1 25% - low starter hit confirmable (vb on hit shocker on block)
214xxBF3 - 20% hit confirmable low attempt but unlikely
213 NJP F22+4 F12B2XXDF2 30% usable but F12B2 seems to be better and safer
 
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missing/no reason to use
11 not enough dmg
B11 not enough dmg
213 unsafe too slow too low dmg
F24 f224 just flat out better excpet for chip(?)
11 is a great anti air in certain situations (usually against a jump happy idiot opponent but we all play them might as well have a tool for it) and it can be staggered (1, 11) in a way that makes it ambiguous to read the gap, Ive also gotten through wakeup armor somehow with 112, I notice the very hard AI uses it alot on me when im on the floor

B11 is a mid starter, was less usefull when f1 was a mid but now its got its place when cancelled into shocker/ maybe tele

213 is awesome for corner punishing, If I block a super neg move I use it to get the biggest meterless combos I have found with D/MOS and I use it a lot mid combo

F24 is my jam because I like having the option of doing either just F2, F24, or F244, or F24 shock, its not a high low mixup but you can use the options for frame traps
 
11 is a great anti air in certain situations (usually against a jump happy idiot opponent but we all play them might as well have a tool for it) and it can be staggered (1, 11) in a way that makes it ambiguous to read the gap, Ive also gotten through wakeup armor somehow with 112, I notice the very hard AI uses it alot on me when im on the floor

B11 is a mid starter, was less usefull when f1 was a mid but now its got its place when cancelled into shocker/ maybe tele

213 is awesome for corner punishing, If I block a super neg move I use it to get the biggest meterless combos I have found with D/MOS and I use it a lot mid combo

F24 is my jam because I like having the option of doing either just F2, F24, or F244, or F24 shock, its not a high low mixup but you can use the options for frame traps
Thanks for the input.
1 seems like a good aa but 11 looks lackluster though I have too little experience to tell. F12 also seems better at stuffing since its faster ans has more active frames (if the frame data is true). I am not saying that 1 11 or 112 are bad they they are pretty good tbh 112 is even + on block however they are just not as good if you want to go for dmg

B11 being a mid is big oversight on my part since its the fastes mid raiden has might be usefull to punish things like subs slide other other lowprofling stuff.

Can you share some of your 213 combos I havent found any good yet :/ if a move is pretty negative going for b2/F22+4 looks like the way to go dmg wise

F24 I dunno, he has to block the follow up doesent matter if you go for 2+4 for just 4. The difference is on is negative or little dmg the other + or big dmg but maybe if i play them more i will see its benefits
 
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(block EX wakeup) 213 njp fj1 fj3( do dat fast af tho) 213 f14 (hard knockdown) or f12b2/f1shocker at end

213 njp fj3 213 b14 projectile/b11 throw
 
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Vaiist

Noob
woopsy bf3 ofcourse

the mid screen 1 meter part

F12B2, F12B2, F12B2xxDF2ex, B14xxBF3 41% - 6 Frame punish
B2, F22+4, F12B2xxDF2ex, B14xxBF3 42% - overhead combo
F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% - advancing combos that is + on block
B33xxDF2EX, NJP, F22+4, F12B2xxBF3 38% - low starter might stuff armor
B34xxDF2ex, NJP, F12B2exBF3 29% - low starter hit confirmable (superman on hit shocker on block)
214xxDF2EX, NJP, F22+4 F12B2xxBF3 - 41% hit confirmable low attempt but unlikely

missing/no reason to use
11 not enough dmg
B11 not enough dmg
213 unsafe too slow too low dmg
F24 f224 just flat out better excpet for chip(?)

meterless corner

F12B2, F12B2, 214xxDF2 34% -6 frame starter
B2, B2, 213, F12B2xxDF2 37% - overhead
F22+4, F12B2, 214xxDF2 34% - + on block
B33xxBF3 16% - low starter might stuff armor
B34xxDB2 rc 213,B14,DB1 25% - low starter hit confirmable (vb on hit shocker on block)
214xxBF3 - 20% hit confirmable low attempt but unlikely
213 NJP F22+4 F12B2XXDF2 30% usable but F12B2 seems to be better and safer
My go to overhead corner combo is:

b2 b2 214XXdf2EX b14xxdb1 - 42%

Just like the low corner combo I mentioned, it ends with a standing reset with 9 frames of advantage for a vortex. Since b2 and b3 are 13 frame startups, they only have a 4 frame window to armor out. Or of course you could go for an easy grab.

Also, if you get them in an orb trap in the corner you can use replace that with the first b2 and get the same combo.
 
My go to overhead corner combo is:

b2 b2 214XXdf2EX b14xxdb1 - 42%

Just like the low corner combo I mentioned, it ends with a standing reset with 9 frames of advantage for a vortex. Since b2 and b3 are 13 frame startups, they only have a 4 frame window to armor out. Or of course you could go for an easy grab.

Also, if you get them in an orb trap in the corner you can use replace that with the first b2 and get the same combo.
Thanks I will look into 1 meter corner combos tomorrow. As far as orb punishes go I think there is already a thread listing all. Though I gotta admint I have no idea how to use orbs it seems like everybody can just armor through


(block EX wakeup) 213 njp fj1 fj3( do dat fast af tho) 213 f14 (hard knockdown) or f12b2/f1shocker at end

213 njp fj3 213 b14 projectile/b11 throw
just tried them they are only 30% dmg thats 7% less than b2 or 4% less than F12B2 and your combo is far far harder you might wann drop them
 
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ToxicBaraka1210

Stormlord Supreme
Thanks I will look into 1 meter corner combos tomorrow. As far as orb punishes go I think there is already a thread listing all. Though I gotta admint I have no idea how to use orbs it seems like everybody can just armor through




just tried them they are only 30% dmg thats 7% less than b2 or 4% less than F12B2 and your combo is far far harder you might wann drop them
in corner you can do b2, f224, 214, ex df2, 214 df2 for 46%. even simple b2 b2 214 ex df2 214 df2 is 45%. for low starter do whatever but just end with 214 df2 youll get 40%+.

as far as orb punishing if you read armor you can sweep or b33 before they go through it to break armor and get em. if traps not goin b33 shocker will beat armor most of the time if timed right.
 
in corner you can do b2, f224, 214, ex df2, 214 df2 for 46%. even simple b2 b2 214 ex df2 214 df2 is 45%. for low starter do whatever but just end with 214 df2 youll get 40%+.

as far as orb punishing if you read armor you can sweep or b33 before they go through it to break armor and get em. if traps not goin b33 shocker will beat armor most of the time if timed right.
I played around a bit with orb setups and the only way I found to use them in the corner is to end my combos early with 214 or 21 (depending on the hights of the juggled enemy) and cancle into orb. This costs you quite a bit of dmg :/. B14 or B11 or shocker or superman into orb all get reversal punished by sub zero slide which is 9F which is sad :(
There is also no way to get the orb from a block string and orbs midscreen seems to be uther pointless. Overall pretty disappointed by mos
 

ToxicBaraka1210

Stormlord Supreme
f224 orb is pretty nice. If you want 2 put meter on it. Though if youre in the corner get your damage. Its ok to just be raiden when ya have to. Hes still lethal in corner even without orbs.
 
f224 orb is pretty nice. If you want 2 put meter on it. Though if youre in the corner get your damage. Its ok to just be raiden when ya have to. Hes still lethal in corner even without orbs.
But this seems soooooooooo awefull if you hit him fiwht f22+4 and want to spend a meter why not go for F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% its more dmg and its corner carry it's better in every way. This is my gripe with this var orbs are pointless midscreen pushing someone into the corner is ALWAYS better
I have now tinkered a bit with the orbs and found combos in the corner that allow you to get an orb out and be at advantages (enough to get a b2 out). With 2 orbs this beat even the armor of Tempest Lao (although slide moves fuck it up since they avoid the trap) so it garantees another 50/50 which is kinda nice
well anyway orb combos come later

here are the 1 meter corner combos
B11xxDF2ex, B2, 213, F12B2xxDF2 40% mid punisher to catch low profiling recovery like subs slide
F12B2, F12B2, 214xxDF2ex, B14xxDf2 43% 6 frame punish
F22+4, F12B2, 214xxDF2ex, B14xxDF2 44% advancing + on block
B2, f22+4, 214, exdf2, 214, df2. 46% overhead
B33xxDF2ex, B2, 213, F12B2xxDF2 40% low starter but hard to hitconfirm
B34xxDB2rc F12B2,DF2ex, 214 DF2 31% low starter easier to hitconfirm but less dmg
B34xxDF2ex, 213, 214xxDF2 31% far easier but builds less meter
214xxDF2eX, B2, 213, B14xxDF2 - 42% hit confirmable low attempt but unlikely
maybe @Chaosphere can add all of them(midscreen/corner, metleress/1meter) to the first page in a mos displacer section so people dont have to search for them?
 
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ToxicBaraka1210

Stormlord Supreme
was only saying its use in the corner, not to use f224 ex orb as a combo lol.

the beauty of f224 is simply that even blocked you can get an orb out which is great if its 2nd orb. which by the time youre in corner it likely will be.

be careful though, shocker isnt a hard knockdown. it can be tech rolled into wake up so orbing off it is risking losing your corner position or worse. even normals will beat you orbing. this is why f224 is great to orb from on hit as it is a hard knockdown that the opponent cannot tech roll. thats all.

and yea no point to meter it but if f224 is blocked and you meter it cuz no orbs out it forces opponent to deal with trap first before punishing which in corner usually gets them to armor and waste meter while you block and punish big or start your own mixups first if they dont.
 
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was only saying its use in the corner, not to use f224 ex orb as a combo lol.

the beauty of f224 is simply that even blocked you can get an orb out which is great if its 2nd orb. which by the time youre in corner it likely will be.

.
Sorry not true d3 or d4 hit you and avoid the trap
or they can just use a reversal that will push you yes they will get hit by the trap but this is only 6% while you probably took 12% (+ lost dmg since you placed the first orb instead of using shocker superman ect). You can not use the trap on block.