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MKX Tier List Presented by YOMI (Rv1.0)

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STRYKIE

Are ya' ready for MK11 kids?!
I must have missed when he used him. Did he use him at all at CEO? I only saw him use Tanya.
He used him at ECT and the past couple locals between his Yomi teammates. Probably not a coincidence that Yomi players are the most consistent at blowing up Erron's holes up close.
 

Tweedy

Noob
He used him at ECT and the past couple locals between his Yomi teammates. Probably not a coincidence that Yomi players are the most consistent at blowing up Erron's holes up close.
Ah okay, I didn't watch most of ECT. I'm sure there's a reason that he dropped him, BUT, i'm wondering if he'll go back to him after the inevitable Tanya nerf.
 

Jynks

some heroes are born, some made, some wondrous
can you nerff her though? Isn't her power really in her movement ... that can not be fixed can it?
 

STRYKIE

Are ya' ready for MK11 kids?!
Ah okay, I didn't watch most of ECT. I'm sure there's a reason that he dropped him, BUT, i'm wondering if he'll go back to him after the inevitable Tanya nerf.
I wouldn't really say he dropped him, he just wasn't given an adequate reason to come off Tanya at CEO. I am however extremely shocked that he apparently doesn't play Marksman with Erron.
 

Pan1cMode

AUS FGC represent!
Tournament rules don't determine whether a variation is a character. A variation is a variation and a character is a character, consisting of 3 variations. You can't change variations after winning because it risks putting the loser at a huge handicap and it would be a silly tournament rule within the context of this game, not because variations are considered characters of their own on the tier list. Yes, variations play different, sometimes significantly so, hence the winner can't change, but when making a tier list, a character is a character. If you change a character after a loss, then you've changed a character. If you change a variation, then you've changed a variation. Not sure why it needs to be overcomplicated.
If tournaments aren't gonna make a distinction between variations and characters, why should tier lists?

It doesn't mean anything if my character has 3 strong variations, if I can't change between them during a set. I gain no advantage from knowing all 3 variations of my character that I wouldn't gain from knowing 1 single variation from three separate characters.

Say for instance I pick Character A variation 1 and my opponent picks Character B variation 1. I win and my opponent picks Character C which hard counters Character A variation 1. It doesn't matter if variation 2 of character A beats character C because I can't change! If I lose, I could switch to character A variation 2 or I could switch to Character D who also beats Character C. Do you understand why it doesn't matter if the other variations can cover bad MUs? I might as well just pick up another character to cover that bad MU. For all intents and purposes, each variation is its own separate character and should be treated as such.

Sure, I understand simplifying by taking a character's 'best' variation and going from there, and I understand what a complete clusterfuck a variation-based tier list might look like (and also the fact that we haven't explored certain variations enough to accurately rank them) but that doesn't mean that's what we shouldn't be moving towards, or what the 'best' tier list for MK X would look like.
 

Metzos

You will BOW to me!
@YOMI DJT, sorry but Goro is not the worst character in the game, especially with the latest buffs.

His ground game and wall carry is easily top 10 material and his corner game, is for sure top 5, if not top 3.

His pokes are godlike with excellent range, they are safe, his normals have frame traps which opponent HAVE to respect cause of the command grab, and if Goro has 1 bar of meter (ex punchwalk), he has a 9f mid combo starter, which from point black range, forces the opponent to respect him and with the recent buffs he can easily close the distance between him and his opponent after a SG or chest lunge (KW).

KW also has excellent unbreakable damage with one bar (26% off a command grab followed by ex gp), his ground pounds lower his hit box making him not so easy to be punished, which means his opponent has to be careful as to how he will approach KW Goro. Zoners also need to be careful with their zoning cause of his ground pounds as well.

His only weakness is that he is free against jump ins (most of the time) and the fucked up hitbox of his b12u2 string. Both issues i believe will be noted and adjusted correctly in the future. If they do Goro could easily be top 15, even better, at the right hands.

I agree with Ermac's and Kenshi's placement.

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Colares

Noob
He got top 8 with a one week erron. The character is really good lol
Did you see REO" The washed up veteran" learned Shinnok and in day 2 place 2nd in a Yomi internal tournament.
My spectacular was just that Reo didn't play near the level of Sonic and maybe this week of training only was why.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Shinnok bone shaper is top 10, not just shinnok, imo. I like this list, scorpion got hit har with dat nerf bat.
 

Tweedy

Noob
He got top 8 with a one week erron. The character is really good lol
Pretty anecdotal point. Reo could probably place top 8 in a major with a week one anyone in the top 20 lol. I also doubt that he just picked him up a week before ECT. I've seen streams of him using EB during the first month of the game.
 

st9rm

viennality.com
poor takeda
eventhough i don't agree with him being the 2nd worst char in the game
or maybe i do? hmm
 

TheIrishFGCguy

Pew pew pew
I'm not surprised that Erron Black is that low. I think Sonicfox's dominance and the low amount of effort it takes to get decent with him is deceiving. You don't see any other top players using Erron Black. If anything he should be lower IMO.
Come on... really? Really? You think Erron Black is not a top 10 character? If anything he's too low on this list.
 

coolwhip

Noob
If tournaments aren't gonna make a distinction between variations and characters, why should tier lists?

It doesn't mean anything if my character has 3 strong variations, if I can't change between them during a set. I gain no advantage from knowing all 3 variations of my character that I wouldn't gain from knowing 1 single variation from three separate characters.

Say for instance I pick Character A variation 1 and my opponent picks Character B variation 1. I win and my opponent picks Character C which hard counters Character A variation 1. It doesn't matter if variation 2 of character A beats character C because I can't change! If I lose, I could switch to character A variation 2 or I could switch to Character D who also beats Character C. Do you understand why it doesn't matter if the other variations can cover bad MUs? I might as well just pick up another character to cover that bad MU. For all intents and purposes, each variation is its own separate character and should be treated as such.

Sure, I understand simplifying by taking a character's 'best' variation and going from there, and I understand what a complete clusterfuck a variation-based tier list might look like (and also the fact that we haven't explored certain variations enough to accurately rank them) but that doesn't mean that's what we shouldn't be moving towards, or what the 'best' tier list for MK X would look like.
Mastering one character with 3 different variations is in theory, easier than learning a whole new character. You CAN change variations, just after a loss. It DOES matter if the variation covers a bad match-up because you can go to that variation instead of going to a new character. I know what you're trying to say but you're looking at it the wrong way.

If a character is good and his variations cover bad match-ups, I only need to learn said character and his variations, instead of playing a character with one good variation and having to learn a different character to cover his bad match-ups. Surely learning a variation of a character you're familiar with is not the same as learning a new character AND a new variation. Which, in tournament, comes in handy.
 
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