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Block Breakers in MKX

How much resources should be required for a push block?


  • Total voters
    76
  • Poll closed .

IrishMantis

Most humble shit talker ever!!!
I agree with it might need tweaking but if this gets like 1 bar on no stamina it will effect chars like JC who needs 2 bars to do 18% on block since he has no mix ups

And other chats who relies on block and cancel pressure over mix ups

So while useful against mix up chars it could hurt the non mix up pressure chars a lot more imo
 

fr stack

Noob's saibot or noob saibot's?
y
I agree with it might need tweaking but if this gets like 1 bar on no stamina it will effect chars like JC who needs 2 bars to do 18% on block since he has no mix ups

And other chats who relies on block and cancel pressure over mix ups

So while useful against mix up chars it could hurt the non mix up pressure chars a lot more imo
yeah but who are people bitching over the most is it the mix up chars or is it grandpa cage ?
 

D4G

Win At All Cost
Liu Kang, Kung Lao, Jax-ish
You gotta be kidding me, Liu kang and Jax have some of the best pokes and corner pressure in the game and you're trying to convince me they aren't rushdown characters? Quan Chi is the only character in MKX who has crazy mixups/vortex but isn't rushdown oriented.

I've seen some Kung Lao play, and Perfect Legend and DJT are noteworthy examples of the character being Rushdown. However I will admit, I don't know much about the character myself to say he is a rushdown character matter of factly.
 

Braindead

I want Kronika to step on my face
You gotta be kidding me, Liu kang and Jax have some of the best pokes and corner pressure in the game and you're trying to convince me they aren't rushdown characters? Quan Chi is the only character in MKX who has crazy mixups/vortex but isn't rushdown oriented.
Errmm, let's see how the conversation went, there must have been some misunderstanding.

i dont think you know the difference between a rushdown and a mixup character
Give me one example of a character in MKX where they aren't one and the same.
Liu Kang, Kung Lao, Jax-ish
Liu Kang & Kung Lao (and Jax "might" fit here too, I'm not sure) are rushdown characters but not mixup characters.
 

D4G

Win At All Cost
Errmm, let's see how the conversation went, there must have been some misunderstanding.

Liu Kang & Kung Lao (and Jax "might" fit here too, I'm not sure) are rushdown characters but not mixup characters.
lol you're right, that was my fault. I meant to say name a MIXUP character that isn't Rushdown, sorry about that

Regardless though, the guy I was initially replying to said rushdown shouldn't be nerfed, which makes no sense since every mixup character is rush-down with no in between. Rushdown dominates the game and block breakers can at least help in toning it down a bit.
 
lol you're right, that was my fault. I meant to say name a MIXUP character that isn't Rushdown, sorry about that

Regardless though, the guy I was initially replying to said rushdown shouldn't be nerfed, which makes no sense since every mixup character is rush-down with no in between. Rushdown dominates the game and block breakers can at least help in toning it down a bit.
You don't get that some characters get damage in slowly by keeping constant pressure, not all characters have a low overhead mixup in this game. Having a block breaker with 1 bar won't help you as much as you think against 50/50's into full combo. If you block a low or overhead in this game you can either punish it or are at advantage most of the time anyway.
 

KeyserSoze

Fabled Villain
On my very first time starting up MKX, about 5 minutes into the tutorial, I noted to myself that I thought two bars was too expensive for a block-breaker. It should ABSOLUTELY only be 1 bar. Whether or not you should need full stamina or not is debatable.
 

RNLDRGN

RONALD ROGAN
So TYM has become a breeding ground for ppl whining about things in this game :shocker:

Erron Black's pressure is too strong. Quan Chi's 50/50's are nuts. Raiden in general. Everyone is begging for nerfs/buffs while everyone whines about everyone whining for nerfs/buffs. It's an endless cycle. I've got a simple solution that could maintain the integrity of the game, while still giving characters options against overbearing offense.

The solution is simple: A LESS COSTLY PUSHBLOCK.

What if you could breaker on block for 1 bar and only half of your stamina? What about a 1 bar block-breaker still costing all of your stamina? What about something in between? It still penalizes you by costing you a bar, but you don't have so sit and watch someone block rushdown for 20 seconds straight before the other player has a chance to move, or uses 2 bars to breaker then dies to a lack of resources. Injustice had 4 bars and a pushblock was only 1. There were a lot of flaws with Injustice, but pushblocks (aside from Sinestro LOL) really weren't one of them.

This tweak would mean characters individually wouldn't need to be nerfed/buffed nearly as much with patches (yay!). I don't think NRS will do this, but IMO most of the complaints about characters and the game itself stem around the inability for a lot of characters to escape pressure, while a large handful of characters can apply crazy pressure with little risk. Now, I know characters build a lot of meter in this game so maybe a lot of ppl will argue that 2 bars is fair, but NO stamina depletion for a pushblock might be a solution. I'm ok with that too. Hell, I'm open to discussion for a lot of things.

Let's discuss. Hypotheticals are fun.

EDIT: Guys, I know that a pushblock doesn't "fix" 50/50s. I'm saying that the bigger overarching issue is how strong pressure is (whether it leads into a 50/50 or not). Pushblocks are simply too costly as is.
 
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Skkra

PSN: Skkra
Pushblock/blockbreakers should probably cost 1 bar. That said, a good solution is for people to play a different game if they dont like this one!

Street fighter 4, marvel vs capcom 3, skullgirls, blazblue, guilty gear, super turbo, tekken tag, under night, persona, king of fighters, smash melee, project melee, and smash 4 all have scenes. There are a LOT of options.
 

RNLDRGN

RONALD ROGAN
Why would a block breaker be a 'solution', a 5050 is still a 5050, if you block it and use a block breaker whats the point? Thats basically throwing meter away
You can escape pressure more easily if you guess right. You can escape pressure that leads into 50/50's more easily. 50/50s themselves can't be tweaked without radically changing characters or their options individually.
 

RNLDRGN

RONALD ROGAN
Can people please realize that if you guess wrong on a 50/50, it's too late to push block?
My point is that pressure in general isn't as scary if you can pushblock without using all your resources. I get it that you still get hit if you guess wrong.