I disagree.
There is no 'advantage'. Interactables can be baited (like in Injustice!) and corner escapes cost Stamina + METER FOR INVINCIBILITY, which is 1/3rd of a bar that has SO many uses, you better manage it right. No one will be 'abusing' corner interactable with all these possible options: (EX moves, MB moves, EX Throws, Interactable armor, Wakeup Invincibility, Combo Breakers, Block Breakers, XRays) Oh, and guess what! After all of that, that corner escape can be baited and punished. Also, how long does the invincibility last? I'm willing to bet its all on startup.
And if there's a shred of reasonable doubt:
If player 2 starts with an interactable on their side, back away. No interactable has been proven to go full screen.
Or backdash them like Injustice.
Or pick a teleporter, or anti-zoner, or anyone with an air projectile, etc
Or block them, The only thing that matters. I think blocking interactables is being HEAVILY downplayed for whatever reason.
And if someone wants to bring up the situation of free chip:
As for interactables in chip situations, it's a moot point, you've had the entire match so worry about movement around the stage. If you get locked in a corner, it'l be because of great pressure/traps, not because an interactable won't let you escape, so there's that.
I dont know. I think it's clear interactables aren't a 'problem'. Even on hit, theyre doing 12-15% or so at most.