Ok, so watched the YT uploads. Thanks!
Few things:
-One BIG concern I had has been answered, thank you NRS! Initially since wake ups are not as good as MK 9's, I had wondered wouldn't corner pressure be too much in this game? Well, apparently you can meter burn out of the corner a few ways they said(one of them they showed leaping off the wall) THANK GOD! all I have to say lol. It will cost you a bar of meter and stamina but shit it's worth it if someone traps you early on especially in the corner.
-Sub-Zero is already better much better than MK 9 no doubt about it, parries that freeze and you can hit them as you wish not an automatic freeze and hit like MK vs. DC and MK9 cyber sub=going to be annoying. It also means you gotta respect that style and think before you rush him down. His EX freeze ball>>>>all other projectiles, that is going to be key for zoners who like to keep Sub far. Keeping an eye on his meter indeed.
-Kotal Kahn will be interesting in a strategic way more so I believe than others with those totems the mind games and his sun god style that beam that hurts you, but heals him will be interesting.
-Quan Chi I believe in the hands of a smart player will be dangerous, when to use that armor spell circle say after a knockdown near or in a corner? yeah....now I think I'm going to totally main him as a top 4 guy in my arsenal. Plus I like his Sindel like skull fireballs too
-Kano, ok I think I'm going to main him as top 3 guy no doubt. As a zoning player and someone who likes to keep people far he looks GREAT for this, his control over the air game and keeping people far looks good. And they even said you don't have to rely on fancy combos either. This has me excited. Plus normal cannon ball, AA diagonal cannon ball, dropping down one from air again and fast knive throws with AA eye beams? Yeah...I likey, sign me up!
-Scorpion's JK, air combos into spear look easy and fun. Will main him again as well in my top 4 no doubt.
-Nothing new much on Raiden, I'm convinced Raiden will require more practice then other characters no doubt but I plan on using him as well as his displacer and Master of Storms/Stormlord variation looks great for zoning and trapping.
-Few other notes, Cassie's air throw can be ex/mb either way one bar of use able to juggle you further is cool.
-D'Vorah's pokes have serious reach/range...damn. Looks like and overall annoying and fast character to deal with. She seems more rushdown.
-Torr I laughed at his grunts lol, but still looks slow.
-Kano's fatality is MINDBLOWING!
loved that pun.
-Kano's fatality and Scorp's looked more polished, more guts coming out than before hehe they both looked GORgeous...get it? GORE? hahahahaha!!!
I don't like the MB throw to set up 50/50 mixups. This automatically grants advantages to characters with superior normals.
I also believe due to this being such a powerful component, there's really no need for extra resets in this game.