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The buck stops here NRS community

Cossner

King of the Jobbers 2015
Administrator
I think it's sad that half of these people only post on TYM to bitch about characters, nerfs, buffs and other shenanigans.

Vagrant you miss the whole point. It's not the fact that it doesn't have antiairs, or anything like that. Of course, the inconsistencies are annoying, the dropped inputs, the wonky hitboxes, the glitches, etc etc. It's the fact that the game is reduced to a very simple form where very easy stuff to do is very, very powerful. This is a game where I can beat fundamentally strong players like WonderChef, Trepound and Gummy by doing nothing but Hawkgirl's Mace Charge. This is a game where flash can 100% you in a corner and you can't do shit about it. This is a game where characters' games are based around 50/50s and guesses. A game that misses a very important component in fighting games, spacing, to make it more accesible. Sure, it's different, and sure it works. But not at the level of brain power we as the MK community expect.

Now here are the reasons why I'm annoyed at the game:

-The character I use has a lot of awful match ups. Now I'm a very, very good player. I have that subjective term called "fundamentals". I know when I can punish. I know how to make reads, I know where I'm good at, I know when to punish, all that jazz. Everyone who has ever played me either offline or with a very good connection knows it. But, fuck me, sometimes there's absolutely nothing I can do in this game. I have recorded videos of myself playing, I've analyzed them and there's just no way. This means that me, being as competitive as I am, have to go for a better character. Like Aquaman. The most boring ass character in the game. Sure I get 3rd at the first mexican major for Injustice, but at what cost. Boringness.

-I don't like gimmicks. MK had a few, sure. SF? Yeah. Murhvel? Ugh. Injustice? It's almost as if they asked themselves, "what is the most frustrating part about playing fighting games", and made the game around that. KF is built around guessing games. Batgirl? Check. MMH? Check. I can make a list of shitty safe guessing games. If it's a coin drop between the characters, why am I not rewarded for guessing correctly?

-Online is shit. We all know that. It's frustrating, and the online randoms community doesn't help. 99% of the people in the leaderboards are complete ass, and online people still think they're as legit as they get.

-Stages are horribly unbalanced. In Arkham right, there are 2 TV on top of us. Power character can just jump and throw it at me after a combo, or just randomly and it's very likely it'll land. As a gadget character, they have to be strategically positioned, and even then it's hard to land. Same with most of the stages. Wayne Manor car on the left, power character has this free 25% or whatever it is 3/4 in the screen while I have a very shitty dynamite type of deal, that only works up close.
Plus, there are only 15 stages, and I think we can all agree they're not the prettiest. They get dull after a while, but whatever.

-Movement is ass. Characters that body everyone in this game? Characters with range. Superman's F2. KF slide. Bladam dive kick. I think that, to balance this out, they made jumping in have priority over everything, since most characters can't just get in and do shenanigans. Seems more like a fix to me. (And yeah, GA has tiny trex arms, so good luck punishing anything that doesn't leave them up close).

-TYM has gotten worse and worse. I'm not gonna say there weren't shitty people in the past, but jesus christ it seems today, that all you see, is violence in movies and sex in tv. But where are those good old fashioned values on which we used to rely? Every day on TYM there's always a cry baby thread. There's always a tier list. There's always a random person that thinks just because he's on TYM he knows best bashing some experienced established player. Can't remember where, but some random dude was shitting on DJT, saying "he just wasn't that good". Yes, that annoys me. It annoys me the ignorance, the fact that these people can't even comprehend the level at which the actual top players play, since they themselves don't even understand what goes into high level gameplay. And they have TYM to open their mouths. And this is very common. It happened with Cat, it happened with Khaotik, DJT, Pig ("are you even good?"), REO, Brady, etc. etc. Now of course this is none of my business, but my brain does rot a bit when I read shit like "KF is mid to low tier" from a guy who has never played fighting games before, who has never gone to a major or played against anyone good, and his only experience is Online Ranked.

What I remember from TYM is stuff like The Wharf, Digimon's Stream, Mortal Mondays, Blake's Stream, KTP, the Kharacter Kouncils, Pig's Online Tournaments, Low Tier Tournaments, post-tournament threads. What do I remember from this New TYM 2013? Me being shitted on for making an Injustice site. Tier lists. Tier lists based on cookies. Tier lists based in 5 months of gamplay that everyone will lol at in a year. Self-sucking tier lists where the op adds himself. Tier lists about potatoes. Random Troll saying GA is the new Kabal. Random online warrior saying online is the same as offline. Random talking people down because frame data is for nerds. More tier lists. Tier lists with pictures. Troll threads. Randoms saying "the fact that you people think you're a community is laughable", etc.

-I don't have the willingness to learn a new character in-depth, when I know I can dedicate 5 minutes to learn some gimmicky shit and beat the best in the world. That's how it is.

Now I'm reading some names here of people saying "exactly Vagrant you got it it's exactly what I was thinking". And some people here are the biggest crybabies in history, spamming with caps on NR streams to NERF *insert character here*, making threads and posting tier lists. You guys are the ones who made this. The people who have never showed up in a tournament. The people who can have an opinion over the competitive scene when they just play online. People who don't know what a game being dead means. People who have never flew to another country because they wanted to meet and play with the community. So yeah.

And if you feel personally offended by whatever I say, then good. You're a Filthy Casual (yeah you guys took that thing away from me too ;_; ), and you pretty much have no place on the MK9 community. Welcome to the TYM 2013 community.

And for the people who still don't get it: the only reason I still play the game, is because I like to be part of this community. Not the shitty people, but the caring loving people I've met through the years. If I tagged them it'd be a huge ass list, but you all know who you are. And saying "if you hate it that much then don't play it" doesn't cut it. If I didn't, and most of the people who actually support the tournament scene didn't, then the game would be really dead.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Most of the problems I have with the game, Cossner just explained beautifully.

We can not like the game for whatever reasons we want to, if we don't like it we don't like it. We can ask for changes but my problem runs deeper than just the mechanics, it's just not fun enough to keep me interested let alone passionate about it.

You can't force love ;)
 

DangerousBacon

Mechanical Engineering Bitch!
Some of you guys make it seem like the "brain power" gap between Mk and Injustice is tremendous. Put KOF, Tekken, or SF in there and then we'll be talking.
 

Vagrant

Noob
Lol. I'm on my phone so I can't reply extensively right now. Everyone here is fully capable of enjoying this game without having any problem with it. The problem is not in the game. It's your brain that says. Hey this is a "problem". The reasons for each individuals problem are specific to that individuals brain. You are fully capable of simply not viewing it as a problem and accepting it and continuing to grow and improve.

I have chosen to play this game. I will enjoy every second of it, I won't compare it to other games because I would rather spend my time focusing on the game and learning about it. And I chose to enjoy my time playing it! I had more fun at GGA tonight then I ever have playing because I let go of the factors I couldn't control and enjoyed working on the things I could. I even enjoyed the random stuff that got me blown up because this is the game I choose to play. A second spent in doubt is a second that could have gone into learning something new.

I'm not saying play the game, I'm saying if you make the choice to play, don't waste your energy getting upset about the game you've chosen to play. Your just depriving yourself =)
 

Vagrant

Noob
And for those who still think I'm complaining about AAs or that this post is about AAs at all, I urge you to read the post again carefully and find the greater point in the post. I promise you anti airs are not the point. Lol
 

August

yssalc sa lleh
Well said. People want Injustice to be something that it isn't. If you don't like it, fine. Take your bitching elsewhere and let the people who actually enjoy the game enjoy it in peace. No need to have all that negative energy around here.

Also I have nothing against MK (I don't play it), but the arrogant attitude some of its players have is hilarious. They love to talk about how much better of a game it is yet at the same time they let it die.
 

Justice

Noob
Well, I knew back before Injustice was released that it was gonna get beaten like a red-headed step-child by the fgc. While many were looking to Injustice to bridge the gap between NRS and Capcom communities, I knew that this game wouldn't be the game. This game will lay the groundwork for the future, but there's too much pride and hate for one single game to accomplish this.

This is also a prime example as to why we keep getting the same crap every year from game developers (with the requisite minor tweaks and graphical updates) and also why I think that we are headed for another fighting game drought. Players are bored and sick of the same games every year. Even SF4 numbers are starting to drop. Players are starting to say with their money and participation in their respective communities that we are bored and sick of the same crap and we aren't going to support it any more.

The flipside to this coin is once again caused by the players. In answer to this desperate cry for something new and innovative, NRS gives us Injustice. We now have a game that takes concepts from pretty much every sub-genre of the Fighting Game and melds them into one package, admittedly with varying results. Overall, we have been given a fresh new IP to play with (which the players have been crying for) and how does the community react? With rage and confusion.

Instead of praising NRS for giving us what we said we wanted, they are met with:
"Why aren't the walk speeds like they are in SF"
"Why can't we dash cancel like in MK"
"Why can't NRS balance their characters like VF"
"Why doesn't Injustice have "Touch of Death" kombos like Marvel?" or "Why does Injustice have "Touch of Death" kombos like Marvel?"

And so on and so on....

News flash people, Injustice is a new game! Things are done differently in this game and therefore it cannot be played "like such-and-such" game. Due to the nature of the game and the concepts that NRS went for in the design process, the game has to be different right down to a fundamental level. This means that what we have come to know as Footsies needs to change, Spacing is handled differently; even strategies need to be modified to work within the realm of Injustice.

Now, for those of you that say Injustice has no fundamentals, I give you @PR Balrog. I watched him all weekend at EVO and could count on one hand the number of kombos he did that went over 30% and yet he finished top 8. How in the world you may ask? Fundamentals. He used his knowledge of poking, spacing and screen control to shut down almost everyone he met.

No Spacing in Injustice? I give you AK Pig Of The Hut. For over two years, I've watched him with Mileena and most notably Kenshi basically pick a spot on the screen and hold his opponents there. Same thing in Injustice. First with Sinestro and now with Zod very few people can control the screen the way he does.

Spacing is also one cure for the whole "This game has no anti-airs" schpeel. Your D2 suck? Learn the jump arcs and AA with a standing jab or another normal (eg. Catwoman's standing 3). In MK, I used to royally piss people off by consistently AAing with Sonya's standing 4 (the lifting knee). Drove people insane. That's spacing folks :)

Now about the balance issues. Let's face it, anyone with even a passing familiarity with programming knows that balancing a game is rough work. The more elements you add, the tougher it gets. Injustice has a lot of elements to balance in addition to the large differences in playstyles and abilities of each character. A comparison was made to the balance in SFxT. In pre-patch SFxT, all of the Tekken characters literally had no anti-airs. None. Nada. Anyone that's played pre-patch SFxT should NOT be complaining about the anti-airs in Injustice. Post patch Chun Li is comparable to ST Akuma and Kabal combined in the brokenness category. Every game has it's balancing issues. The only time we should be concerned is if there is unwinnable matchups.

Basically, let's stop punishing NRS for giving us what we want and cut them some slack. They tried something very new and for the most part did an excellent job of it. Let's also remember that this is the first game of this whole "new direction for fighting games". There's bound to be fuck ups and unpopular design decisions simply because it's new and foreign to us. I for one like the challenge of having to think differently to play Injustice and am willing to approach any new game in general with an open mind to whatever new concepts it may introduce. NRS even went so far as to include 2 different control schemes just to make us happy. If you don't like the game, you are free to do so; just don't punish those that do.

I am curious about one thing though. As was mentioned earlier, we are still playing a game with input bugs, unintentional "resets" and Kabal after over 2 years but are much less forgiving of Injustice. Why do you think that is?
 

aldazo

Waiting for Havik
The reasons for each individuals problem are specific to that individuals brain. You are fully capable of simply not viewing it as a problem and accepting it and continuing to grow and improve.
Exactly, now we all should play Divekick, we just need to see it with good eyes and love in our hearts.
 

Vagrant

Noob
Exactly, now we all should play Divekick, we just need to see it with good eyes and love in our hearts.

If you chose to play divekick yes, I would say enjoy the game as much as you can! And people do! And they have a blast playing that game!
 

TaffyMeat

Infinite Meter Kombos
People jump in for two reasons. 1. They have been taught to jip to start every kombo without thinking about damage scaling. 2. The competition of getting the other player first leads people to bouncing... vs dc was up + triangle mk9 was netural jip. It then stops being a fight and becomes a race to see who can jip first. Boring. I'd rather fight the computer than deal with that all day.
 

Flagg

Noob
I think it's sad that half of these people only post on TYM to bitch about characters, nerfs, buffs and other shenanigans.

Vagrant you miss the whole point. It's not the fact that it doesn't have antiairs, or anything like that. Of course, the inconsistencies are annoying, the dropped inputs, the wonky hitboxes, the glitches, etc etc. It's the fact that the game is reduced to a very simple form where very easy stuff to do is very, very powerful. This is a game where I can beat fundamentally strong players like WonderChef, Trepound and Gummy by doing nothing but Hawkgirl's Mace Charge. This is a game where flash can 100% you in a corner and you can't do shit about it. This is a game where characters' games are based around 50/50s and guesses. A game that misses a very important component in fighting games, spacing, to make it more accesible. Sure, it's different, and sure it works. But not at the level of brain power we as the MK community expect.

Now here are the reasons why I'm annoyed at the game:

-The character I use has a lot of awful match ups. Now I'm a very, very good player. I have that subjective term called "fundamentals". I know when I can punish. I know how to make reads, I know where I'm good at, I know when to punish, all that jazz. Everyone who has ever played me either offline or with a very good connection knows it. But, fuck me, sometimes there's absolutely nothing I can do in this game. I have recorded videos of myself playing, I've analyzed them and there's just no way. This means that me, being as competitive as I am, have to go for a better character. Like Aquaman. The most boring ass character in the game. Sure I get 3rd at the first mexican major for Injustice, but at what cost. Boringness.

-I don't like gimmicks. MK had a few, sure. SF? Yeah. Murhvel? Ugh. Injustice? It's almost as if they asked themselves, "what is the most frustrating part about playing fighting games", and made the game around that. KF is built around guessing games. Batgirl? Check. MMH? Check. I can make a list of shitty safe guessing games. If it's a coin drop between the characters, why am I not rewarded for guessing correctly?

-Online is shit. We all know that. It's frustrating, and the online randoms community doesn't help. 99% of the people in the leaderboards are complete ass, and online people still think they're as legit as they get.

-Stages are horribly unbalanced. In Arkham right, there are 2 TV on top of us. Power character can just jump and throw it at me after a combo, or just randomly and it's very likely it'll land. As a gadget character, they have to be strategically positioned, and even then it's hard to land. Same with most of the stages. Wayne Manor car on the left, power character has this free 25% or whatever it is 3/4 in the screen while I have a very shitty dynamite type of deal, that only works up close.
Plus, there are only 15 stages, and I think we can all agree they're not the prettiest. They get dull after a while, but whatever.

-Movement is ass. Characters that body everyone in this game? Characters with range. Superman's F2. KF slide. Bladam dive kick. I think that, to balance this out, they made jumping in have priority over everything, since most characters can't just get in and do shenanigans. Seems more like a fix to me. (And yeah, GA has tiny trex arms, so good luck punishing anything that doesn't leave them up close).

-TYM has gotten worse and worse. I'm not gonna say there weren't shitty people in the past, but jesus christ it seems today, that all you see, is violence in movies and sex in tv. But where are those good old fashioned values on which we used to rely? Every day on TYM there's always a cry baby thread. There's always a tier list. There's always a random person that thinks just because he's on TYM he knows best bashing some experienced established player. Can't remember where, but some random dude was shitting on DJT, saying "he just wasn't that good". Yes, that annoys me. It annoys me the ignorance, the fact that these people can't even comprehend the level at which the actual top players play, since they themselves don't even understand what goes into high level gameplay. And they have TYM to open their mouths. And this is very common. It happened with Cat, it happened with Khaotik, DJT, Pig ("are you even good?"), REO, Brady, etc. etc. Now of course this is none of my business, but my brain does rot a bit when I read shit like "KF is mid to low tier" from a guy who has never played fighting games before, who has never gone to a major or played against anyone good, and his only experience is Online Ranked.

What I remember from TYM is stuff like The Wharf, Digimon's Stream, Mortal Mondays, Blake's Stream, KTP, the Kharacter Kouncils, Pig's Online Tournaments, Low Tier Tournaments, post-tournament threads. What do I remember from this New TYM 2013? Me being shitted on for making an Injustice site. Tier lists. Tier lists based on cookies. Tier lists based in 5 months of gamplay that everyone will lol at in a year. Self-sucking tier lists where the op adds himself. Tier lists about potatoes. Random Troll saying GA is the new Kabal. Random online warrior saying online is the same as offline. Random talking people down because frame data is for nerds. More tier lists. Tier lists with pictures. Troll threads. Randoms saying "the fact that you people think you're a community is laughable", etc.

-I don't have the willingness to learn a new character in-depth, when I know I can dedicate 5 minutes to learn some gimmicky shit and beat the best in the world. That's how it is.

Now I'm reading some names here of people saying "exactly Vagrant you got it it's exactly what I was thinking". And some people here are the biggest crybabies in history, spamming with caps on NR streams to NERF *insert character here*, making threads and posting tier lists. You guys are the ones who made this. The people who have never showed up in a tournament. The people who can have an opinion over the competitive scene when they just play online. People who don't know what a game being dead means. People who have never flew to another country because they wanted to meet and play with the community. So yeah.

And if you feel personally offended by whatever I say, then good. You're a Filthy Casual (yeah you guys took that thing away from me too ;_; ), and you pretty much have no place on the MK9 community. Welcome to the TYM 2013 community.

And for the people who still don't get it: the only reason I still play the game, is because I like to be part of this community. Not the shitty people, but the caring loving people I've met through the years. If I tagged them it'd be a huge ass list, but you all know who you are. And saying "if you hate it that much then don't play it" doesn't cut it. If I didn't, and most of the people who actually support the tournament scene didn't, then the game would be really dead.
Nice post. I think the last good thing the community did was raise money for the UK lads to go to Evo. That's the kind of thing communities do. Now we are in post injustice era and negativity reigns supreme. I'm sure I read a post from someone recently that said they were only here for igau and once that game dies they are done with this site. The attitude from lowliest scrub to top players seems either shit or melancholic. Obviously not everyone but the vibe on tym isn't very hype these days. Everyone crucified zoidberg for his Mb3 statement and I'm surprised he didn't leave and today he made a great raven thread.
 
Shame on this thread...


My character has the best AA in the game. That being said, there are jump ins that I cannot AA from certain ranges. Do I just say "Fuck this!! I should be able to stick out an 8 frame jab and AA all jump ins"? NO.. I use the game's trip guard and full combo the jump in that I made whiff with great spacing.

Trip guard was not in MK9, it is however in IGAU.. but guys like Vagrant just don't feel the need to use superior spacing to get these jump ins to whiff...

If you play IGAU like MK9, then jumping is an issue. You are playing IGAU as if its MK9's engine, OBVIOUSLY you will have issues.

If you play MK9 as if its SF then you could say "Why don't projectiles trade?" or "Why can you just dash and recover and block/attack instantly?".. If you played MK9 as if its SF engine, OBVIOUSLY you will have issues.
Play the game they way its supposed to be played, not how you want it to play. Thats the problem you guys are having.
 

Vagrant

Noob
Sure, it's different, and sure it works. But not at the level of brain power we as the MK community expect.
Don't expect. Embrace the simplicity. Simple isn't bad, it's just different. There are still things to learn and the meta will still evolve. If your beating someone with just hawkgirls mace charge then it's on them to find a strategy around it.

Them having to exert more mental energy then YOU in that matchup, or vice versa does not make the game bad. Thats the matchup they've chosen to play! The option to use another character for that matchup that doesn't take as much mental energy is still there, and they have chosen not to use that option. So now the remaining option would be to play the matchup to the best of their characters ability. Any second spent getting upset that the match is difficult for them could be spent either working on the matchup or using a different character.

Getting upset about a game you have made a conscious decision to play already, is a disservice to yourself. You are robbing yourself of enjoyment.
 

Vagrant

Noob
Shame on this thread...


My character is the best AA in the game. That being said, there are jump ins that I cannot AA from certain ranges. Do I just say "Fuck this!! I should be able to stick out an 8 frame jab and AA all jump ins"? NO.. I use the game's trip guard and full combo the jump in that I made whiff with great spacing.

Trip guard was not in MK9, it is however in IGAU.. but guys like Vagrant just don't feel the need to use superior spacing to get these jump ins to whiff...

Not sure if serious....?

lol you are very difficult to get a read on bro, especially when you post. I'm usually left scratching my head like, well I think he's trolling here, but I guess if I read it in this tone than it's very possible he's completely serious.
 
Not sure if serious....?

lol you are very difficult to get a read on bro, especially when you post. I'm usually left scratching my head like, well I think he's trolling here, but I guess if I read it in this tone than it's very possible he's completely serious.


What I'm saying is that after MK9, people have this idea on how AA should work in NRS games and IGAU doesn't offer the MK9 jab out of the air system. Dealing with jumping isn't bad because of it, its just different.

Different does not = scrubby. Example...

If you play SF, especially old SF where there is no auto correct, AAing in MK9 could be seen as scrubby. Why? Fast jabs being able to AA easily on reaction to any jump, and even faster down jabs that AA every cross up on reaction. I mean, coming from SF, being able to AA EVERY CROSS UP with a 6 frame crouching jab on reaction to the cross over could easily be seen as "brain dead AA bro"... But its not scrubby or brain dead, its just a DIFFERENT way.

In IGAU, punishing opponents for jumping is very possible, just done differently. In MK9, Air to Airs were not something consistent because everyone had the same generic air normals and there were no trades, meaning that one attack wont "beat" the other and P1 adv allows P1 to win every single situation where a trade should have happened. In IGAU, everyone has completely different jumping normals, which actually allow you to "beat" a players jump attacks and Air to Air opponents consistently. You also can uppercut (character and range dependent) and get a full combo. You also have trip guard which wasn't in MK9. Trip Guard allows you to space out the jump in and full combo punish as they land.

What does this mean?

1. In MK9, there was HEAVY damage scaling on Air to Airs, in IGAU there is NO scaling on Air to Airs. Air to Airs were in many ways "random" in MK9 because everyone had the same generic air normals. In IGAU, air normals have different speeds, ranges, hurt boxes, etc which allow you to consistently Air to Air. There are also trades in IGAU, so now one player won't always win in a situation where both air attacks hit at the same time.

2. In MK9, uppercut combos were completely situation and almost never seen as an AA that leads to a combo. In IGAU, every uppercut allows a juggle combo but not everyone can uppercut in every situation. Most of the time its based on your character + the attack used + the range the attack is being done from. There is an uppercut formula for knowing what attacks you can and cannot AA.

3. MK9 offers no real trip guard. In IGAU, the opponent cannot block for a few frames after landing. This allows you to bait the jump in attempt, space it out, and punish with a full combo.


Besides what I listed, there are also character specific normal and special attacks that can AA. All i see is a different system which means you have to use what the system gives you to AA. Learn it and use it..
 

Vagrant

Noob
What I'm saying is that after MK9, people have this idea on how AA should work in NRS games and IGAU doesn't offer the MK9 jab out of the air system. Dealing with jumping isn't bad because of it, its just different.

Different does not = scrubby. Example...

If you play SF, especially old SF where there is no auto correct, AAing in MK9 could be seen as scrubby. Why? Fast jabs being able to AA easily on reaction to any jump, and even faster down jabs that AA every cross up on reaction. I mean, coming from SF, being able to AA EVERY CROSS UP with a 6 frame crouching jab on reaction to the cross over could easily be seen as "brain dead AA bro"... But its not scrubby or brain dead, its just a DIFFERENT way.

In IGAU, punishing opponents for jumping is very possible, just done differently. In MK9, Air to Airs were not something consistent because everyone had the same generic air normals and there were no trades, meaning that one attack wont "beat" the other and P1 adv allows P1 to win every singe situation where a trade should have happened. In IGAU, everyone has completely different jumping normals, which actually allow you to "beat" a players jump attacks and Air to Air opponents consistently. You also can uppercut (character and range dependent) and get a full combo. You also have trip guard which wasn't in MK9. Trip Guard allows you to space out the jump in and full combo punish as they land.

What does this mean?

1. In MK9, there was HEAVY damage scaling on Air to Airs, in IGAU there is NO scaling on Air to Airs. Air to Airs were in many ways "random" in MK9 because everyone had the same generic air normals. In IGAU, air normals have different speeds, ranges, hurt boxes, etc which allow you to consistently Air to Air.

2. In MK9, uppercut combos were completely situation and almost never seen as an AA that leads to a combo. In IGAU, every uppercut allows a juggle combo but not everyone can uppercut in every situation. Most of the time its based on your character + the attack used + the range the attack is being done from. There is an uppercut formula for knowing what attacks you can and cannot AA.

3. MK9 offers nor real trip guard. In IGAU, the opponent cannot block for a few frames after landing. This allows you to bait the jump in attempt, space it out, and punish with a full combo.


Besides what I listed, there are also character specific normal and special attacks that can AA. All i see is a different system which means you have to use what the system gives you to AA. Learn it and use it..

Ok, so we're basically saying the same thing actually it looks like we're pretty much on the exact same page. The "shame on this thread" thing is what threw me off. haha! very very good post here.