Pan1cMode
AUS FGC represent!
This thread is to discuss all of Zatanna's vortex options.
MIDSCREEN
(overhead) b23, ji2, 223~bf3 (MB), ji2 (29%)
(low) b1u3, ji3, 112~bf3 (MB), ji2 (30%)
(overhead to low) b21~bf1 (MB), b3, dash, ji2, 223~bf3 (MB), ji2 (38%)
(overhead) j, db3 (MB), 223~bf3 (MB), ji2 (23%)
It should be noted that midscreen the only ender that will work is j2. 2 and j2, 2 and j2, etativel cancel 2 and j2, etativel cancel 2, 2 all cause the jump in attack of the b1u3 string to whiff.
CORNER
F21 RESET
Meterless
(overhead) b23, ji2, etativel cancel 3, d2, f21
(low) b1u3, ji3, etativel cancel 3 , d2, f21
Meter
(Overhead) b23, nj2, etativel cancel 3, 112~bf3 (MB), j2, etativel cancel 2, b1u3, f21
(Low) b1u3, nj3, etativel cancel 3, 11u2~bf3 (MB), j2, etativel cancel 2, b1u3, f21
Note: the f21 reaet leaves you at +18 (or more?) and your slowest starter (b2) comes out at 23 frames. Therefore, it cannot be poked out of, but it can be parried and supered through. Also moves which have armour starting on frame 1 might beat it.
TEPPUP RETSAM RESET
(overhead) b23, ji2, etativel cancel 3, 112~bf3 (MB), j2, etativel cancel 2, 2
(low) b1u3, ji3, etativel cancel 2, 112~bf3 (MB), j2, etativel cancel 2, 2
It should also be noted that after a MB bf3, you can teleport twice to build meter.
MIDSCREEN
(overhead) b23, ji2, 223~bf3 (MB), ji2 (29%)
(low) b1u3, ji3, 112~bf3 (MB), ji2 (30%)
(overhead to low) b21~bf1 (MB), b3, dash, ji2, 223~bf3 (MB), ji2 (38%)
(overhead) j, db3 (MB), 223~bf3 (MB), ji2 (23%)
It should be noted that midscreen the only ender that will work is j2. 2 and j2, 2 and j2, etativel cancel 2 and j2, etativel cancel 2, 2 all cause the jump in attack of the b1u3 string to whiff.
CORNER
F21 RESET
Meterless
(overhead) b23, ji2, etativel cancel 3, d2, f21
(low) b1u3, ji3, etativel cancel 3 , d2, f21
Meter
(Overhead) b23, nj2, etativel cancel 3, 112~bf3 (MB), j2, etativel cancel 2, b1u3, f21
(Low) b1u3, nj3, etativel cancel 3, 11u2~bf3 (MB), j2, etativel cancel 2, b1u3, f21
Note: the f21 reaet leaves you at +18 (or more?) and your slowest starter (b2) comes out at 23 frames. Therefore, it cannot be poked out of, but it can be parried and supered through. Also moves which have armour starting on frame 1 might beat it.
TEPPUP RETSAM RESET
(overhead) b23, ji2, etativel cancel 3, 112~bf3 (MB), j2, etativel cancel 2, 2
(low) b1u3, ji3, etativel cancel 2, 112~bf3 (MB), j2, etativel cancel 2, 2
It should also be noted that after a MB bf3, you can teleport twice to build meter.