infamy23
FireBeard
Before the patch, B14 DF2 resulted in a fully unscaled ender. This meant that ending combos in DF2 typically resulted in higher damage in the corner.
But now that the scaling has been fixed, I can't see any reason to end your combos with this move.
BF3 is a superior ender in every way.
It does the same amount of damage in every combo that I've tested.
It provides a bit more frame advantage on knockdown, allowing you to more easily set up your meaty attacks.
It causes a rolling soft knockdown, instead of a falling soft knockdown. This type of knockdown is MUCH less likely to result in a tech roll. (Tech rolls are bad because they recover faster and reduce the amount of frame advantage that you have.)
Anyone have a logical reason for using this move as a combo ender?
But now that the scaling has been fixed, I can't see any reason to end your combos with this move.
BF3 is a superior ender in every way.
It does the same amount of damage in every combo that I've tested.
It provides a bit more frame advantage on knockdown, allowing you to more easily set up your meaty attacks.
It causes a rolling soft knockdown, instead of a falling soft knockdown. This type of knockdown is MUCH less likely to result in a tech roll. (Tech rolls are bad because they recover faster and reduce the amount of frame advantage that you have.)
Anyone have a logical reason for using this move as a combo ender?