NOT NEW... two corner bnbs without doing the risky b2 after the ex tele. Unlike my other ones these end with your opponent in the corner and do the same damage. Imputs must be fast
Try jip, 1,1 spear, jip, f2,1 ex teleport, 2,1, jik, teleport, 1,1 spear. 51% that can follow up with a void.
or if you happen to ex teleport out of pressure Ex teleport, 2,1 jik, teleport, 1,1 spear (vortex) 52%
extele 21, 2~teleport f43~spear. Not even sure on the damage, mid 40s I think. I just don't like have more than one combo for a given situation and it help my old-man brain be able to land a void consistently with ex tele if I land 11/33~spear in the corner. As I can follow the spear up with that same combo(adding f21 at the beginning) and get a swag looking void.
If my back's to the wall and I do ex tele then I go for b2. The window to input b2 seems to be larger than if you did it after 1,1, spear combo starter. So I usually do like ex tele, b2, jk, tele, 1, 1, 1, spear, xjp, f2, 1, tele
extele 21, 2~teleport f43~spear. Not even sure on the damage, mid 40s I think. I just don't like have more than one combo for a given situation and it help my old-man brain be able to land a void consistently with ex tele if I land 11/33~spear in the corner. As I can follow the spear up with that same combo(adding f21 at the beginning) and get a swag looking void.
Beef have you tried this it's one of my favorite wall punishes with void pretty easy to land. Back to wall: 1,1 spear, f2,1 ex teleport 2,1 teleport F4,3 spear. that void works like slips mid screen void and leaves you with all options.
Another is my main bnb for walls that has a void but has strict timing. 1,1 spear, F2,1 ex teleport, 2,1 3,3 teleport, 1,1 spear, F4 spear (void)
The timing on the F4 is the hardest part to get down, but it works strange enough. this void only leaves you with the option to D3 or F4 so if you try to b2 it you will get whiff punished. I use it more as a gimmick to catch people off guard since it doesn't end like a traditional void set-up