XBlades
To Achieve, You must Believe
Mix that Shyt up!
Hey guys, thought I make a thread about mixing combo strings and other elements into your Liu Kang game play. Since everyone knows you are going to hit low for the launcher, lets talk about other strings we can use to confuse your opponents blocking habits.
In Example:
b+2,b+3 is a downward punch hit into the abs (high), followed by a low kick to the shin(low).
This move makes your opponent stagger. Only way to stop the stagger animation is to block. This move is really solid, as it can be buffered out by a special move such as low fireball (low) or standing fireball (high). The special cancel is really good when your opponent successfully blocks the combo string (b+2,b+3). As it can hit them while they release block or stay in block motion and both characters are at even animation.
If they do get hit by the combo string, and your opponent is in stagger- to block animation; you can follow up with your b+312 launcher, throw, or f+3 for an overhead if you think they will block low. Or maybe go back to the same mix up b+2,b+3. whichever suits you best.
Another good mixup starter is your f+3 (medium)
This move allows Liu Kang to advance a little further to your opponent and does an overhead kick. This move is somewhat quick and has a small window of frame advantage. So if the opponent is hit by the overhead, you can follow up with your b+312, a throw, or another overhead to continue the mind games. If the opponent is in block state, notice the opponent is pushed back due to the power of the kick. You can quickly follow up using this small window of frame advantage by hitting him with b+1 into low or high fireball. If this is done into the corner and is hit by the back fist into standing fireball you can juggle him with b+312.
Alright guys, this is my somewhat of a mix up guide. Hopefully this helps. I would like to hear more mix ups by other liu kang players!
Hey guys, thought I make a thread about mixing combo strings and other elements into your Liu Kang game play. Since everyone knows you are going to hit low for the launcher, lets talk about other strings we can use to confuse your opponents blocking habits.
In Example:
b+2,b+3 is a downward punch hit into the abs (high), followed by a low kick to the shin(low).
This move makes your opponent stagger. Only way to stop the stagger animation is to block. This move is really solid, as it can be buffered out by a special move such as low fireball (low) or standing fireball (high). The special cancel is really good when your opponent successfully blocks the combo string (b+2,b+3). As it can hit them while they release block or stay in block motion and both characters are at even animation.
If they do get hit by the combo string, and your opponent is in stagger- to block animation; you can follow up with your b+312 launcher, throw, or f+3 for an overhead if you think they will block low. Or maybe go back to the same mix up b+2,b+3. whichever suits you best.
Another good mixup starter is your f+3 (medium)
This move allows Liu Kang to advance a little further to your opponent and does an overhead kick. This move is somewhat quick and has a small window of frame advantage. So if the opponent is hit by the overhead, you can follow up with your b+312, a throw, or another overhead to continue the mind games. If the opponent is in block state, notice the opponent is pushed back due to the power of the kick. You can quickly follow up using this small window of frame advantage by hitting him with b+1 into low or high fireball. If this is done into the corner and is hit by the back fist into standing fireball you can juggle him with b+312.
Alright guys, this is my somewhat of a mix up guide. Hopefully this helps. I would like to hear more mix ups by other liu kang players!