DarksydeDash
You know me as RisingShieldBro online.
I'm tired of Superman players on streams and tournaments losing cause they give up their corner control. HE IS THE CORNER KING FOR A REASON PEOPLE!!! If your opponent gets you in the corner and you are able to hit them with a f23 switch sides so you have the advantage; its not hard! No this does not mean end all bnbs in RGHV.
-f23, dash under, 11, f2xxlow scoop, 3xx ender
-f23, dash under, d1, f2xxlow scoop, 3xx ender
-f23, dash under, 11(1)xxMB breath, b3, j3, f2xxlow scoop, 3xx ender
-f23, f2xxMB breath, j3, f2xxlow scoop, 3xx ender
Side switching should always be in mind in a Superman player's head, especially with all the new corner shenanigans discovered like the corner vortex.
-It can also be helpful as it creates less corner distance in matchups that involve zoning such as Grundy.
-If you have trait available you could easily TOD your opponent with a dive bomb reset.
-Free unclashable damage from stage transitions.
-100% with corner interactable resets. (I'm talking to you MF Slayer!)
-Some stages like Hall of Justice or Arkham Asylum give Supes extra OTG options
-Stage bounces allow more meter, damage, and time for trait to comeback while placing your opponent where they don't want to be!
-If your opponent is holding forward to clash, it gives you extra unclashable damage.
- Comeback factor is very high!
These are all just a few advantages to side switching, and there is probably more. But seriously my fellow Kryptonians, time to step it up!
-f23, dash under, 11, f2xxlow scoop, 3xx ender
-f23, dash under, d1, f2xxlow scoop, 3xx ender
-f23, dash under, 11(1)xxMB breath, b3, j3, f2xxlow scoop, 3xx ender
-f23, f2xxMB breath, j3, f2xxlow scoop, 3xx ender
Side switching should always be in mind in a Superman player's head, especially with all the new corner shenanigans discovered like the corner vortex.
-It can also be helpful as it creates less corner distance in matchups that involve zoning such as Grundy.
-If you have trait available you could easily TOD your opponent with a dive bomb reset.
-Free unclashable damage from stage transitions.
-100% with corner interactable resets. (I'm talking to you MF Slayer!)
-Some stages like Hall of Justice or Arkham Asylum give Supes extra OTG options
-Stage bounces allow more meter, damage, and time for trait to comeback while placing your opponent where they don't want to be!
-If your opponent is holding forward to clash, it gives you extra unclashable damage.
- Comeback factor is very high!
These are all just a few advantages to side switching, and there is probably more. But seriously my fellow Kryptonians, time to step it up!
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