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Sub Zero Primary/Alternate Costume Combos!!!! Weird Shit!!

I found this ASTONISHING combo from sub zero this morning

Sub Zero 85%
http://files.filefront.com/Sub+Zero+85avi/;8572876;/fileinfo.html

^^but with a twist. this combo only works for his Alternate Costume! each costume has different properties and allows certain delays/less delays.

in comparison with his first costume there are a few things to mention

1) the very first 2 acs are only doable in his alternate costume, however, it is possible to do it in his primary costume, but its nearly impossible, where as with his alternate, it works 100% of the time!! this, again would be the first 2 hits seen in the combo after pillar ( jump, 1, land, jump 1 )

2) after landing from the 3rd ac ( 124 jump 11, land ) in his first costume, which you will notice when i post it along with the 85. the hits collide and connect differently. hard to explain much more then that.but you will notice the difference when you see it.

^^ in closing with that. the combo in his primary costume cannot be done in his alternate and vice versa. when connecting the hits in his primary, they connect like so

12, 1(1)3cs

where as in his alternate costume, they connect like this

12, 11(3)cs... and the cs misses.

this is why a different combo had to be formed in order to comply with this defect. so instead, 12, 12, cs, b2 was used. and it worked.

Here are the 2 combos again, ill be looking for someone to overlap the 2, so i can see the difference. this is just bizarre.

Sub Zero 82% Primary Costume
http://files.filefront.com/Sub+Zero+82+Primary+Costuoavi/;8572875;/fileinfo.html

Sub Zero 85% Alternate Costume
http://files.filefront.com/Sub+Zero+85avi/;8572876;/fileinfo.html