Imo, (and I am not an expert, just theorizing) Zee's effective rages are from mid-range to fullscreen.
I say this because you have bf3 which has great range, bf2 which reaches a good distance and could be used as a zoning tool to get them away from you where you can use trait or start teleport mix-ups, smoke and mirrors may be able to get you in, do a combo then teleport out and trait to start chipping them. You can do levitate cancel feints and mix them up with Dive kick, perhaps even crossing up thru air teleports. Also, the fire breath can be used from mid-range after baiting wake ups if you teleport behind them as they are waking up. If they execute a move, you might be at decent range to hit with a regular fire kiss. Or MB Fire kiss on wake-up from sweep range or further back. She's lacking in good Anti-Air, so she'll need to do air-to-air to stop/stuff jump-ins. Levitate canceling is probably a good tool for this, as is Dive Kick since you cannot block in the air.
The rings are best from 3/4 to fullscreen so you can control their direction.
I have yet to test all of these things. They are theories, ideas and will hopefully get people thinking outside the box. Zee is built around Trickery and Illusions. Magicians take risks when doing certain tricks, and thus, so will Zee need to do to maximize her potential.
Imo, reading your opponent and knowing every single MU is critical to her game.