Pan1cMode
AUS FGC represent!
Ok, this thread is dedicated to dd3. Here are the few things I've come up with;
MIXUPS:
Dive kick mixup; you can make dive kick either cross up or not cross up depending on which clone you pick. This mixup is basically unseeable and leads into vortex;
(Air) db3 (MB), 223~bf3 (MB), ji2, etativel cancel 2
F3 mixup. F3 can be made to either cross up or not cross up (pick either the closest or middle clone). Also lead into vortex.
f3, ji2, 223~bf3 (MB), ji2, etativel cancel 2
ji1 mixup; like dive kick this is an ambiguous jump in attack which will either cross up or not cross up. From the jump 1 you can get vortex;
ji1, 112~bf1 (MB), b3, ji2, 223~bf3 (MB), ji2, etativel cancel 2
SETUPS:
After f21 you can setup dd3 but they can dash away, MB b3. Basically it provides you with enough stun to get half way through dd3.
223 dd3 is a nice setup. Can be teched and doesn't avoid wake ups. However you can MB f3 for the SETUPS above to stuff wake ups.
NOTES:
Your position in the illusion does not change if you switch sides either via teleport or by jumping etc. That is to say, if you select the back illusion (the one furthest from your opponent) and teleport behind your opponent, you will now be the front illusion (the one closest to the opponent)
MIXUPS:
Dive kick mixup; you can make dive kick either cross up or not cross up depending on which clone you pick. This mixup is basically unseeable and leads into vortex;
(Air) db3 (MB), 223~bf3 (MB), ji2, etativel cancel 2
F3 mixup. F3 can be made to either cross up or not cross up (pick either the closest or middle clone). Also lead into vortex.
f3, ji2, 223~bf3 (MB), ji2, etativel cancel 2
ji1 mixup; like dive kick this is an ambiguous jump in attack which will either cross up or not cross up. From the jump 1 you can get vortex;
ji1, 112~bf1 (MB), b3, ji2, 223~bf3 (MB), ji2, etativel cancel 2
SETUPS:
After f21 you can setup dd3 but they can dash away, MB b3. Basically it provides you with enough stun to get half way through dd3.
223 dd3 is a nice setup. Can be teched and doesn't avoid wake ups. However you can MB f3 for the SETUPS above to stuff wake ups.
NOTES:
Your position in the illusion does not change if you switch sides either via teleport or by jumping etc. That is to say, if you select the back illusion (the one furthest from your opponent) and teleport behind your opponent, you will now be the front illusion (the one closest to the opponent)