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Joker - Clown Prince Variation. Basic and Advanced Combos

Hey guys, considering coming back to MK11 in some capacity.
Love the Joker and I consider picking him up for some matches in the 1st or 2nd variation. Really like the tools in those 2, not so much in var 3.
Some of the combos are probably already widely known, but I also included some from Flawless Guard u2, deep JK and couple of others.
Notations are down below. Overall question that I have for the followups in certain scenarios after 121 native launcher is - which of the followups is better? f14 or f21? Personally I think f21 is better with more range, but not 100|% sure yet. Also I am looking for recommendations about what kind of content about MK11 you wanna see been streamed and recorded from an actual TV studio. Thanks :)


Basic Combos: 123/f14/f21/12/21/b31/f3 - bf2 or bf2 amp
121 launcher - f21 or f14, bf212/f14/f21/b31/f3 - bf3 or bf3 amp low shot combos or bf4
12/f14/f21/b31/f3 - bf 1bf1amp launcher - 121,f14 or f21 bf2
f212Krushing Blow - 121, f21 or f14 bf2
(f3)2 Krushing Blow - bf2. Have to input the motion in the 2nd part of the animation just after kracking the skull. Can also FB in the corner.
db3 amp reversal - dash 21, bf2
bf1 amp launcher - dash 121, f14 or f21 bf2
Corner - 121,4,d1,f14,bf2
FB cancel combos with ff:123/f14/f21/12/FBcancel,121,f21 or f14 bf2
 

Zviko

Noob
After 121 you can actually do D1, 21, BF2. That's the optimal and not hard at all. Or if you have Fatal Blow you can even do 121, F14, FB cancel, F14, BF2.