I'm having a hard time against Adam and AquamanHow are you all dealing with Black Adam? I'm finding him still pretty dominant from just about every range, though I still suck pretty hard with Manta.
Black Magic can be punished but not From The Deep. However, if you ever played Zod versus Aquaman in Injustice 1, Shark Attack punishes From The Deep from similar ranges that Zod Charge did. I have not experimented with instant aerial Shark Attack yet, though.Can Manta punish Black Magic or From the Deep with teleport? That could help with the full screen game at least.
Remember that when WW throws shield put its -30 on block so around mid screen you should be able to punish with shark attack or f2. And air shields can be punished too depending on the height it's done at. Regardless it means it's your turn at that point. WW matchup requires a lot of patience and being smart with your spacing which is where Manta shines the mostPunish shield with f2? I don't use manta but hate ww so trying to help
In stent aerial is around 10 frames. I don't know FTD frames to give a precise answer.Black Magic can be punished but not From The Deep. However, if you ever played Zod versus Aquaman in Injustice 1, Shark Attack punishes From The Deep from similar ranges that Zod Charge did. I have not experimented with instant aerial Shark Attack yet, though.
by mind games u mean canceling the string into trait right?Black manta seems to be really good against flash, he outneutrals him, can anti air him, and flash has no safe answers to manta f2 mind game.
What makes you think that?I think it's very early to tell but if I had to guess and from what I've played, superman will be aids
Casual Josh here but I'm having trouble against him with GL at the moment. I can punish MB teleport fairly consistently with D2 as long as the connection is good, lol. But the neutral is where I'm struggling. I don't really care for MU numbers but I agree with you that this seems in Manta's favor so far.Another thing to note is that Superman can't really Air Laser too much since Manta can jump them and punish with Shark Attack on reaction. So that combined with threat of Teleport means Superman can't zone him out all day. He has to go in.
I would definitely use Manta in this MU over GL. I don't see how this can be considered a losing MU for Manta already.
Manta ray, trait, torpedo etc, flash cant deal it with it well.by mind games u mean canceling the string into trait right?
well i feel canceling into torpedo mid block string is kinda a bill unless u float back first.Manta ray, trait, torpedo etc, flash cant deal it with it well.
As long as you dont do torpedo a lot, throwin it in once in a while after uve conditioned ur opponent is good.well i feel canceling into torpedo mid block string is kinda a bill unless u float back first.
i guess, its still really early into black manta's life, seems like something that could be stopped on reaction down the road.As long as you dont do torpedo a lot, throwin it in once in a while after uve conditioned ur opponent is good.