B21 xx bf2, nj1, 44 bf2 I think does 32%Looking for any BnBs, saw some stuff on YouTube but it won't load on the horrible hotel Internet lol
Yeah there really isn't much he can do in terms of combos with this variation. The range on this variation is quite outstanding especially his B2. If it can connect you can link other specials into it from almost full screen away.I'm not seeing the combo potential with lasher vs Shirai ryu without the spear and tele. Interested in some tactics here.
But that b2 isn't lasher it's universal. It feels like shirai gets the best of both worlds.Yeah there really isn't much he can do in terms of combos with this variation. The range on this variation is quite outstanding especially his B2. If it can connect you can link other specials into it from almost full screen away.
Oh your right. I haven't quite looked at all his variations yet. I have just been playing lasher more often. Hopefully something interesting will get discovered soon for this variation.But that b2 isn't lasher it's universal. It feels like shirai gets the best of both worlds.
Can you combo off of it in Shirai Ryu?But that b2 isn't lasher it's universal. It feels like shirai gets the best of both worlds.
I'll have to revisit this. I put the dummy on jump in kick and had a hard time punishing. Would always kick me in the start up frames of the move.I have been using Lasher for only one reason - d,f+1. I don't know if I've ever seen a better anti-air. Takeda CANNOT be jumped on in this variation and that to me is huge.
Done.@CrimsonShadow do you mind merging this with the lasher general discussion thread?
From what I can tell it's all ranged pokes and mixups. He's got a lot of overhead strings that can be canceled into db2 for a low instead. Meter burned db2 launches for some decent-ish damage.Can you combo off of it in Shirai Ryu?
Edit: Yeah you can
I didnt even realize b2 was universal. Makes me wonder what the point of lasher even is.
And EX means using meter to enhance one of you specialsYup, no problem. So:
1 - Front Punch (Square by default on PS4, X on XB1)
2 - Back Punch
3 - Front Kick
4 - Back Kick
f,b,u,d - forward, back, up, down. So b2 is back + 2 simultaneously.
j - jump (usually forward, backward jump), nj - neutral jump
~ - Connected/cancel; so f2~teleport means that you do foward+2, immediately followed by teleport, and the tele comes out immediately after the f2, connected to the normal before it.
### - String inputs --- so 232 = 2 immediately followed by 3 immediately followed by 2