Akromaniac27
Ready to lose your head?
Thanks, glad you like itUh yes please, I want to try all of that when i get on. Good stuff Akromaniac.
Thanks, glad you like itUh yes please, I want to try all of that when i get on. Good stuff Akromaniac.
Yeah I did it on Doomsday, it probably only works on big hitbox charactersNot the greatest example(due to not editing out the trial an errors), but I believe this is what you are talking about. The crossover j2, doesn't connect unless after a style change to MBshield toss and/or on big hitbox characters only; unless that's changed:
Yeah I tried so many times to get it to work on the others and couldn't get it connect. But like I demonstrated in the video, after any string in LS that doesn't launch the opponent, you can cancel to SS and do a MBshield toss, and then you can crossover ji2 to continue the combo, but if you follow with a 22~MBshield toss, you're going to have to nj2 to continue it or else use the other options because the crossover won't connect anymore. I have yet to test it(just occurred to me), if that in SS, b2~MBshield toss lets you crossover ji2. I believe you should be able to loop that after every jump in. Just keep in mind, these don't work on the female characters due to their hitboxesYeah I did it on Doomsday, it probably only works on big hitbox characters
That 59% combo is just fucking hilarious.Not the greatest example(due to not editing out the trial an errors), but I believe this is what you are talking about. The crossover j2, doesn't connect unless after a style change to MBshield toss and/or on big hitbox characters only; unless that's changed:
It's about style. Or swag as the young humans say.damn can we just stop with the MB projectile combos. theyve been around forever but they are a piss poor use of your meter really. the only serious use is getting a full LS combo from SS j2 but even then you can just j2 2 4 spin meterless... save your meter...
You have to be relatively close to the opponent when you land b2 and you have hit 23 right before they hit the ground. The timing is difficult but it can be practiced to the point where it is reliable.how do you do b2 23?
Is that really worth it though, can you hit confirm it to the point where up close you just wont do the b23You have to be relatively close to the opponent when you land b2 and you have hit 23 right before they hit the ground. The timing is difficult but it can be practiced to the point where it is reliable.
Yes. In the neutral game I usually go for b2~lassograb, or b23, but if I land a b1 on block (+4) or a jump in attack I'll go for just b2 or 33 for the combo.Is that really worth it though
i just did it in battle mode! i had lex in the corner, did b2 2, then the bastard clashed. idk if it had anything to do with him being a big character, but i couldn't get it to work in training earlier. i was close to the opponent in the corner, did b2, mashed 2 and it would not evenYou have to be relatively close to the opponent when you land b2 and you have hit 23 right before they hit the ground. The timing is difficult but it can be practiced to the point where it is reliable.
which brings me to my next question, is there any reason to use b23 instead of b2 lasso in the neutral game? i know the lasso can be ducked but you can't jump and i don't think you can punish it. people will be blocking high becaus of b2 anyways and it does more damage.Yes. In the neutral game I usually go for b2~lassograb, or b23,
You can only hit confirm the b2 into 23 like it hits then you do itIs that really worth it though, can you hit confirm it to the point where up close you just wont do the b23
Mashing doesn't work reliably so you just have to learn the timing, and I would stick to b23 against characters who can punish b2~lasso after ducking (Deathstroke, Sinestro, etc.).i just did it in battle mode! i had lex in the corner, did b2 2, then the bastard clashed. idk if it had anything to do with him being a big character, but i couldn't get it to work in training earlier. i was close to the opponent in the corner, did b2, mashed 2 and it would not even
come close to working.
which brings me to my next question, is there any reason to use b23 instead of b2 lasso in the neutral game? i know the lasso can be ducked but you can't jump and i don't think you can punish it. people will be blocking high becaus of b2 anyways and it does more damage.
There is a gapwhich brings me to my next question, is there any reason to use b23 instead of b2 lasso in the neutral game? i know the lasso can be ducked but you can't jump and i don't think you can punish it. people will be blocking high becaus of b2 anyways and it does more damage.
its nothey found this today not sure if its already been discovered.
j3~amazonian smash, 23~lasso grab. does 34% damage. if somebody can confirm j3~amazonian smash is unsafe please say it so i can stop doing it lol
j2, 22~4, bounce, b3, j3 b1, b113. That should do about 49%.How do BG-bounce and SS work together? Pls note a combo, i didnt touch here interactivcombos yet...
Ty.j2, 22~4, bounce, b3, j3 b1, b113. That should do about 49%.