Also The F224 string doesn't have enough cancel advantage frames & -18 on Block
Amulet strike doesn't do anything in its current state. I have a nice idea for Amulet Strike against Zoners & Projectiles:
one of these three options should be implemented:
1. When Shinnok Negates a Projectile, He gains Meter ... Around 20-25% Bar Meter . To discourage Zoners from carelessly throwing Projectiles and Play Smart.
2. When Shinnok Negates A Projectile. He gains 2% Health Back
3. When Shinnok Negates a Projectile. The next time Shinnok does an Amulet Strike. He throws a Fast Mid Projectile with projectile absorption properties around 10% Damage on Hit & 3% Chip Damage on Block (( 0 on Block )) .... Just like Ronin Takeda EX DF3 (( Piercing Beam )) .. but Faster
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This is a Dream Buff.
Amulet Strike can negates and stock up to three time.
One Stock usage allows Shinnok to throw a fast mid projectile at 6% damage with a new input DF1
Two Stocks usage allows Shinnok to replenish 50% Bar of Meter with new input DB3 ... or Remove %50 Bar of Meter from the Opponent with new input DF3
Three Stocks usage allows Shinnok to replenish 12% of Health with new input DF2
Show some kind of visual indicator to how many stocks Shinnok has stocked up. Example: one stock turns the hands and surround it with Purple Flames/ two stocks into orange / three stocks into red
Shinnok is allowed to throw DF1 Projectile three times if he has three stocks & and the same goes to two stocks.
one can only Dream