Paul the Octopus
Slow Starter
Each fighting game caters to a slightly different skill set. For example, Street Fighter V (particularly the initial build with 8 frames of input lag) puts a lower emphasis on reactive play *relative* to past Street Fighter titles (in absolute terms, good reactive play obviously still helps a lot). More broadly, some fighters emphasize reads, some have very high execution barriers, others emphasize the ability to condition opponents, etc.
With that in mind - what skills do you guys think will be emphasized more or less in Injustice 2, compared to SFV?
If I were to start, I'd guess that Injustice will have a higher emphasis on matchup knowledge (lots of looney setups that will blow you up if you don't understand it, even if you have "good defense"). On the other hand, it probably emphasizes mid range footsies less, as the long reaching advancing normals limit how useful walking back and forth is.
Obviously this is speculation, given that the game isn't out yet - just for fun, for those who are interested in thinking about these types of things.
With that in mind - what skills do you guys think will be emphasized more or less in Injustice 2, compared to SFV?
If I were to start, I'd guess that Injustice will have a higher emphasis on matchup knowledge (lots of looney setups that will blow you up if you don't understand it, even if you have "good defense"). On the other hand, it probably emphasizes mid range footsies less, as the long reaching advancing normals limit how useful walking back and forth is.
Obviously this is speculation, given that the game isn't out yet - just for fun, for those who are interested in thinking about these types of things.