I strongly recommend changing your dealer, that stuff is crazy strong.
my dealer is some old woman from outworld ... don't know her real name, but she runs Outworld whole underworld drug cartel. in the street, they call her Blanche .. yesterday i took a photo of her
Two bar armored launcher for Kotal Khan, and paddle can be meter burn to launch. Like predator. That's the only acceptable change he can get. Not this framedata change proposal nonsense.
This is a good idea, maybe from EX DF2 ( 26 startup ) and if i meterburn another bar, i can do a full combo ... (( Meterburning regular DF2 would be TOO OP
))
after reconsideration, -10 would be too OP
Post a pointless nerf (-30 on oh sword) just to mislead the viewers
making it -30 will change WG Kotal Meta entirely ...he will be less dependent on 50/50 even more.
-30 doesn't make a difference when you'd be giving yourself set-play mix
but making it -30, the opponent will most likely block low. and if he read that i'll go for an overhead, he'll block high and go for a full punish, even with the current patch, OH Sward is -18 on block and 60% of the cast can't punish it.
I like your changes suggestions, because whatever you do you'll get frozen.
if you are referring to the WG Kotal vs GM Subzero Matchup ... these changes will help WG Kotal close the gap in that matchup 6-4 for GM Sub instead of that matchup being 8-2
@TheGangstaFace do you also agree that WG vs GM is a 8-2 Matchup ? its 7-3 if its on Lin Kuei Temple and the Pit.
Yes
and has some of the best wake ups in the game
i don't know if you're trolling or being serious, what so good about his Wakeups ?
His EX DB2 is 21 frames
His EX DF2 has 1 hit of armor and has 26 startup frames
His EX DB3 is around 24-26 frames
if WG Kotal is knocked down .. just jump-in punch on him, and if he woke up with a reversal, just block it on reaction.
Sun God doesn't have nearly as much of an issue
1. WG
2. SG (( has more issues than WG
))
3. BG
The issue is his reasoning behind the changes.
I listed good reasons now. i hope you agree on them.
F12 doesn't need to be plus. It gives u perfect space for d4. Back walk to wiff punish. B1 is fine how it is, no need for tweaks, it's still great for wiff punishing.
B2 crushes low so no need imo to make it plus,or even more safe
after a blocked F12, instead of a D4, i usually do nothing and react to my opponent .. if he jumped Towards me, i'll EX Air Grab him for a full combo, if he jumped Back, i'll do a F1B2 and convert it into a full combo. and ending both options with a DF2.
the opponent tend to jump a lot after a blocked F12 .. lol
for B2 being plus ... i listed new reasons in the OP ... you'll find them down at EDIT2