This game is pretty basic at the starting stages, you can pick up a character, learn a few strings, learn a few juggles and combo's and have fun with other starting players.
As you learn more, and starting picking up advanced evading techniques, or ETEG's, then you'll start seeing the bigger picture, and also remember that Final showdown has been made much more simplier compared to previous VF5 builds, particularly throw escape.
Previously, to break a throw, you would need to input the last directional command of the attackers throw and hit p+g. so if you were being attacked with a throw with the full command of back, forward p+g, to escape it you would use forward p+g. however, you can't tell what throw the opponent is doing, so it's a guess, but unlike MK or SC, you can input up to 3 different throw escaped within the window to break the throw, so you input back p+g and forward p+g and down p+g, and if the opponent used a throw that ending in any of those inputs, you'd break free.
in FS, that all changed, you now can only input one single throw escape during the breaking window, making it much simplier and making throws more powerful. So that laerning hurdle was removed, and I'm not sure if it's for the better, as I happened to like the more complex engine behind throws.