Invincibeast
Stay Free
So I've been messing around with Hawkgirl in the lab and in Battle mode and I came across her Wing Evade move. It is AMAZING. Not only can you make most of her strings safe on block, you can also punish most characters for trying to punish you for making it safe!
Part 1 Above shows that canceling out of strings with Wing Evade puts distance between you and your opponent. This means you're out of range from normals and close range specials.
And yes...I do know Killer Frost isn't blocking in practice mode...God knows why, I have her on all time block and once I hit "Record" she just takes the hits :/
Part 2 Above show that you can avoid forward moving specials with her Wing Evade, 2 (however this only works after her 22 string. Otherwise it will hit into a small groundbounce)
Her Wing Evade 3 can immediately hit the opponent out of specials (as seen with Doomsday) if they decide to try and punish you for being safe.
Feel free to test and discuss yourselves
EDIT: UPDATE
Vs Grundy WE 3 will hit Grundy and avoid his armored wake up while WE 2 will not.
Vs Flash WE 3 will dodge his fastest wake up/punish (Flying Uppercut, 6f) while WE 2 is hit.
And yes...I do know Killer Frost isn't blocking in practice mode...God knows why, I have her on all time block and once I hit "Record" she just takes the hits :/
Her Wing Evade 3 can immediately hit the opponent out of specials (as seen with Doomsday) if they decide to try and punish you for being safe.
Feel free to test and discuss yourselves
EDIT: UPDATE
Vs Grundy WE 3 will hit Grundy and avoid his armored wake up while WE 2 will not.
Vs Flash WE 3 will dodge his fastest wake up/punish (Flying Uppercut, 6f) while WE 2 is hit.