Big Pampering
Noob
Updated Kung Lao BnB list:
Meterless midscreen:
·Spin, dash, jumpkick+divekick, divekick, 24 = 30%
·112 Spin, dash, jumpkick+divekick, divekick, 24 = 34%
·21 Spin, dash, jumpkick+divekick, divekick, 24 = 35%
·2121 Spin, dash, jumpkick+divekick, f3+spin, 24 = 32%
·B1f1 Spin, dash, jumpkick+divekick, divekick, 24 = 36%
·B33 Spin, dash, jumpkick+divekick, divekick, 24 = 32%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, divekick, 24 = 41%/43%
·Instant air dive kick outside mileena d4 range, F3+Spin, dash, jumpkick+divekick, dash, 24= 32%
·Deep jumpkick, roll+spin, 1,1,1, 24 = 29%
·Anti Air spin: spin, slight dash, NJP, divekick, dash 1, 24 = 27%
·Anti Air standing 2: 2, dash, 2+spin,1,1,1, 24 = 28%
·Tele 2, jumpkick+divekick, roll+spin, divekick, small dash 24 = 37%
Midscreen 1 Meter:
·Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 39%
·112 Spin, dash, jumpkick+divekick , Dash, 2+Ex Hat , divekick, 24 = 41%
·21 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·2121 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 36%
·B1f1 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·B33 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 40%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 48%/49%
·Deep jumpkick, roll+spin, 2+Ex Hat, 1,1, 24 = 36%
·EX divekick(safe on block height), slight dash standing 1, dash 24 = 25%
·Ex Spin, dive kick, 1, 24 = 25%
24 Ex spin, divekick, 1, 24 =31%
Crossover divekick, Ex-spin, dive kick, 24 = 29%
AA 2 / EX hat - Jump Kick / Dive Kick - F3 / Spin >> 2, 4, 1+3: 2 (42% - 1 Bar).
dive kick~ex spin, dive kick, 24~1+3 2 = 29%
Corner Combos Meterless:
·Divekick into corner: 21Spin, jumpkick+tele3, 1121, 24 = 37%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 40% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, 1121, 24 = 40%
·Tele 2, jumpkick+dive kick, jumpkick tele 3, 24spin, 1, 24 = 42%
·Tele 3 112/21 Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 47% off of 21
Corner Combos 1 Meter
·Divekick into corner: 21Spin, jumpkick+tele3, standing 3+Ex Hat, Jumpkick+Tele3, 24 = 44%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, Standing3+Ex Hat, jumpkick+tele3, 24 = 48% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, standing 3+Ex hat, Jumpkick+tele3, 24 = 46%
X-Ray Combos:
X–ray: 1,1,1,1, 24 = 49%
X-ray: f3+spin, 24 = 49%
Unbreakable: X-ray into low hat = 36%
X-ray corner: 1, jumpkick+divekick, 1, 1121, 24 = 55%
24(hitconfirm) xray, f3, spin, 24 = 52%
Situational Combos:
Midscreen 1 Meter unbreakable: Spin, Ex Hat, tele 1 = 23%
Air to Air Jumpkick: Jumpkick+divekick, roll+spin, divekick, 24 = 33%
Air to Air Jumpkick in the corner: Jumpkick+divekick, jumpkick+tele3, 1121,24+spin, 24
Air to Air Jumppunch: Jumppunch, roll+spin, 1,1,1, 24 = 19% might be a better one
24 spin(stance specific) dash, jumpkick+divekick, divekick, 24 = 35%
24 Spin( In the corner) jumpkick+divekick, backwards Jumpkick+divekick, 1121, 24 = 40%
Anti-air dive kick: divekick, f3+spin, dash, jumpkick+divekick, slight dash 24 = 30%
Any input or suggestions would be much appreciated.
Meterless midscreen:
·Spin, dash, jumpkick+divekick, divekick, 24 = 30%
·112 Spin, dash, jumpkick+divekick, divekick, 24 = 34%
·21 Spin, dash, jumpkick+divekick, divekick, 24 = 35%
·2121 Spin, dash, jumpkick+divekick, f3+spin, 24 = 32%
·B1f1 Spin, dash, jumpkick+divekick, divekick, 24 = 36%
·B33 Spin, dash, jumpkick+divekick, divekick, 24 = 32%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, divekick, 24 = 41%/43%
·Instant air dive kick outside mileena d4 range, F3+Spin, dash, jumpkick+divekick, dash, 24= 32%
·Deep jumpkick, roll+spin, 1,1,1, 24 = 29%
·Anti Air spin: spin, slight dash, NJP, divekick, dash 1, 24 = 27%
·Anti Air standing 2: 2, dash, 2+spin,1,1,1, 24 = 28%
·Tele 2, jumpkick+divekick, roll+spin, divekick, small dash 24 = 37%
Midscreen 1 Meter:
·Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 39%
·112 Spin, dash, jumpkick+divekick , Dash, 2+Ex Hat , divekick, 24 = 41%
·21 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·2121 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 36%
·B1f1 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·B33 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 40%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 48%/49%
·Deep jumpkick, roll+spin, 2+Ex Hat, 1,1, 24 = 36%
·EX divekick(safe on block height), slight dash standing 1, dash 24 = 25%
·Ex Spin, dive kick, 1, 24 = 25%
24 Ex spin, divekick, 1, 24 =31%
Crossover divekick, Ex-spin, dive kick, 24 = 29%
AA 2 / EX hat - Jump Kick / Dive Kick - F3 / Spin >> 2, 4, 1+3: 2 (42% - 1 Bar).
dive kick~ex spin, dive kick, 24~1+3 2 = 29%
Corner Combos Meterless:
·Divekick into corner: 21Spin, jumpkick+tele3, 1121, 24 = 37%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 40% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, 1121, 24 = 40%
·Tele 2, jumpkick+dive kick, jumpkick tele 3, 24spin, 1, 24 = 42%
·Tele 3 112/21 Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 47% off of 21
Corner Combos 1 Meter
·Divekick into corner: 21Spin, jumpkick+tele3, standing 3+Ex Hat, Jumpkick+Tele3, 24 = 44%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, Standing3+Ex Hat, jumpkick+tele3, 24 = 48% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, standing 3+Ex hat, Jumpkick+tele3, 24 = 46%
X-Ray Combos:
X–ray: 1,1,1,1, 24 = 49%
X-ray: f3+spin, 24 = 49%
Unbreakable: X-ray into low hat = 36%
X-ray corner: 1, jumpkick+divekick, 1, 1121, 24 = 55%
24(hitconfirm) xray, f3, spin, 24 = 52%
Situational Combos:
Midscreen 1 Meter unbreakable: Spin, Ex Hat, tele 1 = 23%
Air to Air Jumpkick: Jumpkick+divekick, roll+spin, divekick, 24 = 33%
Air to Air Jumpkick in the corner: Jumpkick+divekick, jumpkick+tele3, 1121,24+spin, 24
Air to Air Jumppunch: Jumppunch, roll+spin, 1,1,1, 24 = 19% might be a better one
24 spin(stance specific) dash, jumpkick+divekick, divekick, 24 = 35%
24 Spin( In the corner) jumpkick+divekick, backwards Jumpkick+divekick, 1121, 24 = 40%
Anti-air dive kick: divekick, f3+spin, dash, jumpkick+divekick, slight dash 24 = 30%
Any input or suggestions would be much appreciated.