xInfra Deadx
Gimmick stolen by Jordan Peele
1 - Light
2 - Medium
3 - Heavy
Trait - Alien Malleability - Gives Martian Manhunter extended reach on the majority of his normals and also gives a slight damage boost. 6 second cooldown.
B - Back
F - Forward
U - Up
D - Down
QC - Quarter Circle (Alternate controls)
HC - Half Circle (Alternate Controls)
JI - Jump in
NJ - Neutral jump
/ - Cancel into special
MB - Meter Burn
BGB - Background Bounce
Martian Grab - (DB1/QCB1)A low Grab that switches positions. Hits low. Hard Knockdown. Meter burned version launches for a combo. -10 on block. Viable wakeup attack.
Psyche Orb (DF1/QCF1. B for close orb, Neutral for a mid orb, F for a far orb and U for a really far orb not full screen) - An orb that can appear in 4 possible spots on the screen that explode after a second and a half approximately. Meter Burned version is an active orb which will go off if the opponent directly touches it. Both versions launch.
Alien Pillar (DB2/QCB2. B for close pillar, Neutral for a mid pillar, F for a far pillar and U for a full screen pillar) - A blast of light that appears from the ground that pops up the opponent. Can be placed in 4 possible areas on the screen (even full screen). In the corner you can get a combo from a close pillar. -17 on block. Meter burn version comes out 12 frames slower, but is neutral on block, tracks the opponent, has an infinite hitbox in the air, and launches for a combo.
Telekinetic Strike [TKS] (DD2. B for a close projectile, Neutral for a mid projectile, F for a full screen projectile) - A slow falling projectile that does 8% and can be aimed at 3 possible locations. Hits overhead. A full screen TKS can be linked with a full screen Alien Pillar on hit for more damage or a Phase Assault for a full combo. Meter Burn version shoots all 3 versions at once and each projectile does 10%.
Phase Charge (BF2/HCF2) A charge attack that switches positions, but is very unsafe on block. Best used as a combo ender and leads to a hard knockdown/setup. Meter burn version leads to a full combo for significantly less damage than Martian Grab.
Psionic Push (BF3/HCF3) - A get off me move that sends the opponent full screen and reaches around sweep range and has a decent aerial hitbox. Meter burn version adds another attack for more damage.
Phase Assault [Teleport Uppercut] (DB3/QCB3) - A teleport attack in which Martian Manhunter disappears into the ground and emerges in front of the opponent with an uppercut that launches. Very unsafe on block. Low priority against jump in attacks.
Downward Phase Assault [Teleport Overhead] (DB3,D/QCB3,D) - Very similar to Phase Assault but appears from above the opponent with a downward punch. Has a “shockwave” hitbox on both sides. Hits overhead, -8 with pushback making it “safe,” but can be blocked walking forward to push Martian Manhunter into the opponent allowing an easier punish in most cases. Tons of recovery if whiffed.
2 - Medium
3 - Heavy
Trait - Alien Malleability - Gives Martian Manhunter extended reach on the majority of his normals and also gives a slight damage boost. 6 second cooldown.
B - Back
F - Forward
U - Up
D - Down
QC - Quarter Circle (Alternate controls)
HC - Half Circle (Alternate Controls)
JI - Jump in
NJ - Neutral jump
/ - Cancel into special
MB - Meter Burn
BGB - Background Bounce
Martian Grab - (DB1/QCB1)A low Grab that switches positions. Hits low. Hard Knockdown. Meter burned version launches for a combo. -10 on block. Viable wakeup attack.
Psyche Orb (DF1/QCF1. B for close orb, Neutral for a mid orb, F for a far orb and U for a really far orb not full screen) - An orb that can appear in 4 possible spots on the screen that explode after a second and a half approximately. Meter Burned version is an active orb which will go off if the opponent directly touches it. Both versions launch.
Alien Pillar (DB2/QCB2. B for close pillar, Neutral for a mid pillar, F for a far pillar and U for a full screen pillar) - A blast of light that appears from the ground that pops up the opponent. Can be placed in 4 possible areas on the screen (even full screen). In the corner you can get a combo from a close pillar. -17 on block. Meter burn version comes out 12 frames slower, but is neutral on block, tracks the opponent, has an infinite hitbox in the air, and launches for a combo.
Telekinetic Strike [TKS] (DD2. B for a close projectile, Neutral for a mid projectile, F for a full screen projectile) - A slow falling projectile that does 8% and can be aimed at 3 possible locations. Hits overhead. A full screen TKS can be linked with a full screen Alien Pillar on hit for more damage or a Phase Assault for a full combo. Meter Burn version shoots all 3 versions at once and each projectile does 10%.
Phase Charge (BF2/HCF2) A charge attack that switches positions, but is very unsafe on block. Best used as a combo ender and leads to a hard knockdown/setup. Meter burn version leads to a full combo for significantly less damage than Martian Grab.
Psionic Push (BF3/HCF3) - A get off me move that sends the opponent full screen and reaches around sweep range and has a decent aerial hitbox. Meter burn version adds another attack for more damage.
Phase Assault [Teleport Uppercut] (DB3/QCB3) - A teleport attack in which Martian Manhunter disappears into the ground and emerges in front of the opponent with an uppercut that launches. Very unsafe on block. Low priority against jump in attacks.
Downward Phase Assault [Teleport Overhead] (DB3,D/QCB3,D) - Very similar to Phase Assault but appears from above the opponent with a downward punch. Has a “shockwave” hitbox on both sides. Hits overhead, -8 with pushback making it “safe,” but can be blocked walking forward to push Martian Manhunter into the opponent allowing an easier punish in most cases. Tons of recovery if whiffed.
* = Trait is required at this point.
D2:
D2-F2,U1/Teleport Uppercut-2,2/Phase Charge - 19%
[Anti Air] D2-JI3/Teleport Uppercut-2,2/Phase Charge - 21%
[Anti Air] D2-JI3/Teleport Uppercut-F2,U1,1+3 - 23%
[Trait] D2*-F1,2,3-2,2/Teleport Uppercut-F1,2/Phase Charge - 26%
1 Bar
D2-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 30%
F2/B2:
F2-F2,U1/Teleport Uppercut-2,2/Phase Charge - 24%
F2-1,1,U3/Teleport Uppercut-B3-JI2-F1,2/Phase Charge - 27% {HARD (and probably not worth it lol)} [Stance specific on small hitbox characters]
1 Bar
(F2-)B2/MB Martian Grab-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 36%
F2-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 40%
B3/F3:
F3-JI3/Teleport Uppercut-2,2/Phase Charge - 29%
B3/F3-JI3/Teleport Uppercut-F2,U1,1+3- 31%
B3-JI3-NJ3/Teleport Uppercut-2,2/Phase Charge - 36%
[Trait] F3*-F1,2,3-2,2/Teleport Uppercut-F1,2/Phase Charge - 34% [Easy]
[Trait] F3*-F1,2,3-NJ3/Teleport Uppercut-F1,2/Phase Charge - 37% [Advanced]
1,1,U3:
1,1,U3/Teleport Uppercut-2,2/Phase Charge - 18%
1,1,U3/Teleport Uppercut-F2,D3/Martian Grab - 21%
1 Bar:
1,1,U3/Teleport Uppercut-F2,D3/MB Martian Grab-B3-JI2-F1,2/Psionic Push - 30%
2,2,B3:
2,2,B3-JI3/Teleport Uppercut-2,2/Phase Charge - 30%
2,2,B3>>F1,2,3-Instant Air Teleport Uppercut-2,2/Phase Charge - 31%
2,2,B3>>1,1,U3/Teleport Uppercut-B3-JI2-F1,2/Phase Charge - 31% {HARD}
2,2,B3-JI3/Teleport Uppercut-F2,U1,1+3 - 33%
2,2,B3*-F1,2,3-2,2/Teleport Uppercut-F1,2/Phase Charge - 36% [Easy version]
2,2,B3*-F1,2,3-NJ3/Teleport Uppercut-F1,2/Phase Charge - 39% [Advanced version]
1 Bar
2,2,B3-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 41%
F1,2,3:
F1,2,3>>1,1,U3/Teleport Uppercut-B3-JI2-F1,2/Phase Charge - 33% {HARD}
F1,2,3>>F1,2,3-Instant Air Teleport Uppercut-2,2/Phase Charge - 33%
[Trait] F1,2,3*-JI3/Teleport Uppercut-2,2/Phase Charge - 35%
[Trait] F1,2,3*-JI3/Teleport Uppercut-F2,U1,1+3 - 38%
[Trait] F1,2,3>>F1,2,3*-2,2/Teleport Uppercut-2,2/Psionic Push - 39%
1 Bar:
F1,2,3>>B1/MB Martian Grab-B3-JI3/Teleport Uppercut-2,2/Phase Charge - 43% {HARD}
Strings utilizing MB Martian Grab (1 Bar):
MB Martian Grab-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 37%
D1/MB Martian Grab-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 37%
F1,2_1,1/MB Martian Grab-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 39%
B1/MB Martian Grab-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 40%
2,2/MB Martian Grab-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 41%
Phase Assault (Teleport Uppercut):
Teleport Uppercut-2,2/Phase Charge - 14%
Teleport Uppercut-F1,2,3>>D1/Psionic Push - 18%
Teleport Uppercut-F2,D3/Martian Grab - 18%
1 Bar:
Teleport Uppercut-F2,D3/MB Martian Grab-B3-JI2-F1,2/Phase Charge - 29%
Downward Phase Assault (Teleport Overhead):
Teleport Overhead-F2,U1/Teleport Uppercut-2,2/Phase Charge - 25%
Teleport Overhead-1,1,U3/Teleport Uppercut-B3-JI2-F1,2/Phase Charge - 28% {HARD}
[Trait] Teleport Overhead*-F1,2,3-2,2/Phase Assault-F1,2/Phase Charge - 33%
1 Bar:
Teleport Overhead-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 39%
MB Alien Pillar (1 Bar):
MB Alien Pillar-(JI3)/Teleport Uppercut-2,2/Phase Charge - 17% (24%)
MB Alien Pillar>>F1,2,3-Instant Air Teleport Uppercut-2,2/Phase Charge - 24%
MB Alien Pillar-(JI3)/Teleport Uppercut-F2,U1,1+3 - 20% (26%)
MB Alien Pillar-B3-JI3-JI3/Teleport Uppercut-2,2/Psionic Push - 31%
MB Phase Charge (1 Bar)
MB Phase Charge-B3-JI3-JI3/Teleport Uppercut-2,2/Phase Charge - 31%
B1_F1,2/MB Phase Charge-B3-JI3-NJ3/Teleport Uppercut-2,2/Phase Charge - 34%
2,2/MB Phase Charge-B3-JI3-NJ3/Teleport Uppercut-2,2/Phase Charge - 35%
[Anti Air] 3/MB Phase Charge-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 36%
Psyche Orb:
Psyche Orb-Teleport Uppercut-2,2/Phase Charge - 17%
Psyche Orb-F2,U1/Teleport Uppercut-2,2/Phase Charge - 22%
Psyche Orb>>F1,2,3-Instant Air Teleport Uppercut-2,2/Phase Charge - 23%
Psyche Orb-JI3/Teleport Uppercut-2,2/Phase Charge - 23%
Psyche Orb-B3-JI3-NJ3/Teleport Uppercut-2,2/Phase Charge - 30%
Anti Air:
D2-JI3/Teleport Uppercut-2,2/Phase Charge - 21%
D2-JI3/Teleport Uppercut-F2,U1,1+3 - 23%
3/Teleport Uppercut-2,2/Phase Charge - 22%
F1-F2,U1/Teleport Uppercut-2,2/Phase Charge - 24%
3/Teleport Uppercut-F2,U1,1+3 - 26%
1 Bar:
D2-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 30%
3/MB Phase Charge-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 36%
F1-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 39%
Air to Air:
JI1-F2,U1/Teleport Uppercut-2,2/Phase Charge - 24%
JI2-F2,U1/Teleport Uppercut-2,2/Phase Charge - 26%
JI3-F2,U1/Teleport Uppercut-2,2/Phase Charge - 30%
1 Bar:
JI1/Teleport Uppercut-F2,D3/MB Martian Grab-B3-JI2-F1,2/Psionic Push - 31%
JI2/Teleport Uppercut-F2,D3/MB Martian Grab-B3-JI2-F1,2/Psionic Push - 33%
JI3/Teleport Uppercut-F2,D3/MB Martian Grab-B3-JI2-F1,2/Psionic Push - 37%
JI1-MB Martian Grab-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 36%
JI2-MB Martian Grab-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 38%
JI3-MB Martian Grab-B3-JI2-NJ3/Teleport Uppercut-F1,2/Phase Charge - 42%
JI1-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-2,2/Psionic Push - 40%
JI2-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-2,2/Psionic Push - 42%
JI3-F2,D3/MB Martian Grab-B3-JI3/Teleport Uppercut-2,2/Psionic Push - 46%
Corner combos:
Teleport Uppercut-F1-F1,2,3-2,2/Psionic Push - 22%
D2-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 25%
F2-D2-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 26%
Psyche Orb-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 28%
Close Alien Pillar-F1,2,3-1,1,U3/Teleport Uppercut-3/Psionic Push - 31%
Teleport Overhead-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 32%
B1_F1,2/Close Alien Pillar-F1,2,3-1,1,U3/Teleport Uppercut-3/Psionic Push - 34%
2,2/Close Alien Pillar-F1,2,3-1,1,U3/Teleport Uppercut-3/Psionic Push - 35%
2,2,B3-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 35%
2,2,B3-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 36%
F3-3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 38%
F1,2,3-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 38%
F1,2,3-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 40%
1 Bar (Corner):
MB Orb-3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 31%
MB Pillar-3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 32%
Cornered Combos (MB Martian Grab):
Easy versions:
MB Martian Grab-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 32%
D1/MB Martian Grab-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 33%
1,1/MB Martian Grab-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 34%
F1,2/MB Martian Grab-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 35%
B1_2,2/MB Martian Grab-F1-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 36%
Advanced versions:
MB Martian Grab-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 34%
D1/MB Martian Grab-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 35%
1,1/MB Martian Grab-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 36%
F1,2/MB Martian Grab-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 37%
2,2_B1/MB Martian Grab-F3-F1,2,3-1,1,U3/Teleport Uppercut-2,2/Psionic Push - 38%
Corner to Midscreen (1 Bar):
** = May have to utilize JI1 instead of JI2 against small hitbox characters for 1% less damage
Teleport Uppercut-F1,2,3-3/MB Martian Grab-B3-JI2-F1,2/Psionic Push - 34%**
B2,3,3,3/MB Martian Grab-B3-JI3/Teleport Uppercut-2,2/Psionic Push - 38%
F2-3/MB Martian Grab-B3-JI3/Teleport Uppercut-F1,2/Phase Charge - 40%
3/MB Martian Grab-B3-JI2-JI3/Teleport Uppercut-F1,2/Phase Charge - 42%
Teleport Overhead-F1,2,3-3/MB Martian Grab-B3-JI2/Teleport Uppercut-F1,2/Psionic Push - 43%**
2,2,B3-F1,2,3-3/MB Martian Grab-B3-JI2/Teleport Uppercut-F1,2/Psionic Push - 45%**
B1_2,2/Alien Pillar-F1,2,3-3/MB Martian Grab-B3-JI2/Teleport Uppercut-F1,2/Psionic Push - 46%**
F3-3-F1,2,3-3/MB Martian Grab-NJ3/Teleport Uppercut-F1,2/Psionic Push - 48%
F1,2,3-F1,2,3-3/MB Martian Grab-B3-JI2/Teleport Uppercut-F1,2/Psionic Push - 50%**
Background Bounce combos coming soon!
Last edited: 12-22-13
Last edited: