I understand your points but darkseids teleport isnt free. Unless you cover it with a minion or teleport on projectile recovery you cant just teleport for free. And seeing how all darkseids think teleport is free they dont actually bother getting in on zoning even tho they lose like half there life.You talk as though Darkseid did not have the best teleport in the game. He threatens any player who is trying to zone with an instant aerial teleport -> jumping 3 -> EX stomp -> b+3 -> jumping 3 -> jumping 2 -> stomp, which does around 500 points of damage, and guarantees character power activation against the vast majority of characters, leading to a hard-to-blockable mix up or a 50/50 mix up. No character in this game has such damaging anti-zoning options.
As Darkseid, I worry about the mid range game, not getting zoned out, because Darkseid's normal attacks are lacking. I think the only character who zones out Darkseid is Aquaman as Tentacle Strike controls the pace of the match and Darkseid can neither punish nor check the move outside of mid range, yet Aquaman punishes grounded omega beams from long ranges, forcing you to play this match differently.
What is the dynamic vs other zoners like? Do you teleport in on dr fate once he shoots back or can you just keep busting shots and he has to come in?How does Darkseid get zoned out by other zoning characters?
He has to teleport inWhat is the dynamic vs other zoners like? Do you teleport in on dr fate once he shoots back or can you just keep busting shots and he has to come in?
I really could not careless about Dr. Fate's zoning, or anyone else's for that matter. I think every character not named Aquaman has to approach Darkseid.What is the dynamic vs other zoners like? Do you teleport in on dr fate once he shoots back or can you just keep busting shots and he has to come in?
Havent faced an elite DS yet but so far I approach him with a MB divekick the moment im able to breatheI really could not careless about Dr. Fate's zoning, or anyone else's for that matter. I think every character not named Aquaman has to approach Darkseid.
Agree, I only have been using Fate and Aqua and it's night and day the difference between them vs Darkseid.I really could not careless about Dr. Fate's zoning, or anyone else's for that matter. I think every character not named Aquaman has to approach Darkseid.
That's a givendeadshot will still zone her out
I don't know about thatdeadshot will still zone her out
me too after i tried her out in multiverse lol but blue trait will help him a lot in this mu for sure . She doesnt have knockdown on her zoning .I don't know about that
Yeah. Gear move.How did they recharge trait in the break down? Or was that gear? For Starfire.
she a beast broYeah. Gear move.
By the way, Starfire appears to have strong zoning and anti-zoning options but limited mix ups, similarly to Dr. Fate. I wonder how the character will develop.
Mb trait doesme too after i tried her out in multiverse lol but blue trait will help him a lot in this mu for sure . She doesnt have knockdown on her zoning .
Actually not so fast.deadshot will still zone her out
not in the airStar fire appears to have bad buttons.
also, not really on the ground.Star fire appears to have bad buttons.
In a world where BA superman aqua red hood neutral exists... yes she has bad buttons. No mid with decent range. And her air buttons? J1 hits high and lateral. Jump 2 might be decent but will suck as an air to air. She lacks mix ups too and doesn't have plus strings that I'm aware of. Takes more than pretty projectiles to win in this neutral heavy game.also, not really on the ground.
i found a lot of success using her f2 in footsies regardless, it can be baited/ducked and whiff punished but its more or less excellent.. I also found her f3 pretty strong, i also find that her db1 close is strong defensively, and suprisingly her b2 is solid defensively it has crazy active frames and recovery (it's also a devastating anti-air leading to 400+ dmg combos). Her jump 3s are really really strong. also her hair whip / down one hair whip into trait has been effective for me for really safe checks. her down 1 game is pretty strong.In a world where BA superman aqua red hood neutral exists... yes she has bad buttons. No mid with decent range. And her air buttons? J1 hits high and lateral. Jump 2 might be decent but will suck as an air to air. She lacks mix ups too and doesn't have plus strings that I'm aware of. Takes more than pretty projectiles to win in this neutral heavy game.
thisI pray for Black Manta to be confirmed.
He is the biggest don in the DC Universe imo.
Based on what he has, he should most certainly be a zoner.
He has massive lasers and a shit ton of guns and lasers in his suit