Yeah, except literally everything I mentioned that does.
Except that none of this is, you said it yourself, you're only conditioned to that, right?
If NRS for instance only patched the new game a couple of times, and it was only to fix broken glitches and stuff, and that was a known pattern, I feel the games would last longer.
Out of everything you said, that is the only part that could be true, and even then it's still the communities fault that this happened, as the community have cried way too much because each individual had his/her own agenda for them to have the game being done their way so they kept crying way too much, and since it was a thing since MK9 that NRS have listened to the community, the portion of the ones who complained, have already been, once again, conditioned to keep doing so.
@KingHippo and
@Slips said them themselves during the podcast. Why do you thinkthat NRS didn't patch IJ2 as much as they did with their other games? Because of that very reason.
it’s like all these things are great, but it seems to end up hurting the longevity of the game when they stop. We get spoiled with these things, then when they no longer exist, it feels pointless to keep that game alive especially when we know a new one is on the horizon. A new game that we know will have dev support via patches and $$$$$$.
And you have just prove my point yet again, you and the rest of the complainer are still stuck in the MK9 and IJ1 days. The problem isn't with NRS or even WB here, it's you, no matter how you spin it. So like King Hippo said, yes it is a new age issue, if anything.
My biggest problem with the 2 Year turn around at NRS is that it is so predictable.. in a way the "2 year life cycle" for MK and IJ is because there is not much need for players to think long term. We all know a new game will popup soon, and many people just stop and start waiting for that rather than playing what they have.
When you look at long running games, like MvC and SF4 and stuff... you see a tendency for the meta to really form and mold into a true representation of the roster. In MK and IJ, I always feel that the game is not even truly explored when people start moving on.
A great example is Enchantress or recently Revet's and now Bio's Cheetah. When the games just "exists" and people stop ranting about patches and buffs and nurffs and just start to actually just sit down and play and get into it, all sorts of dirt and play styles come out that are simply not there at the beginning of the games life. "Weak" characters that have unique play styles become more powerful as the game life continues.
The thing is we will never see some legend turn up to Evo or ComboBreaker with some crazy Cannary taking heads left and right, as the game life is not long enough for some dude to go.. ok.. lets try this one now.. oh wow.. I can dig this.. and get super good with her. Games like Smash has this happen all the time. Remember when Hulk took Evo in MvC? It was hype.
What I am getting at here, is that imo, the true "meta" of NRS games is never found. In 2 years we are JUST hitting the point where people are comfortable enough to really start experimenting and then it dies.
I'm not saying I do not want more NRS games.. bring on MK11, and I secretly hope there is a 3rd game project on the horizon for NRS. Still at the same time, I feel that the NRS cycle hurts their games in the long run, as no one ever really thinks this is a game that has longevity. We will never get 100K viewers for a EVO stream like SF, not as we play a "worse" game.. but it is simply not around long enough to gain that kind of following.
Still while NRS release is party to blame, you only need to look at Smash to see how a dedicated community can do when it just gets down to actually playing and fully exploring the meta.
That's only if you look at it from the competitive aspect only, and even then it isn't entirely true. The cycle that NRS/WB has so far until now (as they've broke that cycle, mind you) didn't hurt the games, as that they kept improving their games with each new title, and while other companies like Capcom kept releasing every 6-10 years (I'm talking about actual sequels, not iterations like with SF4) only to keep shit on their communities with very little content and relying on the E-Sports money that they built from years past to keep carry them, NRS/WB have continued to improve in all aspects both for casuals, hardcore players and competitive once. And while NRS/WB might have not get the 100K views as EVO, they did get more sales which could only help more casuals and hardcore players to become competitive players while also increasing their spot on the E-Sports map without shoving it down people's throats (MKX is still the best selling fighting game of the decade by far with 5 Millions units across all platforms), and now, MVCI, a game that is less then a year old and have been released not 2, not 3, not 4, but 6 years after MVC3, isn't even gonna make it to the main lineup of EVO, but IJ2 is there.
And if we wanna go by that logic, now that the cycle has been broken things should only get better, but considering that NRS/WB have been improved, even without that, it is very positive that we are gonna get that as well, as like the old say goes, "never say never".
You're right of course about the dedicated community part, that is true. NRS, like I said, have already shown their dedication to their games, it's just that WB probably hasn't done it as much and even them have kinda showed it too, it's just that the some portions of the community haven't show it as much as they should, because once again, they "have been conditioned to act as such".