Lt. Boxy Angelman
I WILL EAT THIS GAME
OHH EEH OHH EEH OHH
I think Kitana punishes Lao worse than he punishes her. She flat out out-damages him. Lao actually has armor on his EX teleport, and despite the push-back, EX spin is still full combo punishable so I'm not sure about having room to breathe.That matchup is insane.
I play them both, so IMO, I think it's a match of momentum. Even as the number 4.
Kitty can punish Lao just as bad as Lao can punish Kitty. Neither one of them has any armor to get them out of pressure (although the pushback on EX Spin at least gives Lao room to breathe), Kitty can iAFan, but Lao can Bird his way over the Fans if he spaces and paces himself right, and they break almost down the center on damage.
They have an answer for almost everything the other can do.
Momentum. First to strike better not let go of the throttle.
ummm thank you so much...React. I know it sounds simplistic, but don't jump, don't teleport, don't do much. Just throw hats, roll, pressure her with low hats, you can even cancel roll into low hat (she can't full combo punish it), and punish her hard for block teleports, rolls, or ex teles. The second hit of ex tele should be blocked low, then you can punish with 2 into ex hat for 42%, or D1 into meterless combo. Roll should be punished with jk/dk into f3 spin.
If you cross her up, do jump kick because Mileena players will typically mash D4 to lower their hitbox. You can hit confirm jump kick into dive kick for a full combo.
2/4 low hat is very useful (as I said she can't punish it), and 2/4 overhead puts her at a nice distance to zone with low hats or f3 to get back in.
Don't throw hats from a distance, mileena can tele kick on reaction. Mileenas free to bird Lao too, since her tele kicks miss Lao's divekick (Though she has instant air sais). Spacing is important because of her long D4, try staying out of D4 range and punish/getting in with roll. Grab if she respects you too much, that's not mu specific though. She's soooo slow that Lao's speed sort of overwhelms her. Be patient and feel out the MU, Lao has more options than she does.ummm thank you so much...
I have heard really good players saying that mileena was free to kung lao and I couldn't see it... plus at that time i was nervous to ask because I didn't want to sound ignorant...but all of this makes so much sense...
thankyou
Mileena can punish whiffed JK/DK with a roll on reaction. Bird Lao isn't as effective against her.Don't throw hats from a distance, mileena can tele kick on reaction. Mileenas free to bird Lao too, since her tele kicks miss Lao's divekick (Though she has instant air sais). Spacing is important because of her long D4, try staying out of D4 range and punish/getting in with roll. Grab if she respects you too much, that's not mu specific though. She's soooo slow that Lao's speed sort of overwhelms her. Be patient and feel out the MU, Lao has more options than she does.
Edit: Also as Coolwhip said, abuse Low hat until she starts punishing with grabs.
If going Hawk entails what I think it does, I think you and I are on the same page, sir.Yum. Hawk Cyrax was hungry.
Maybe I'm misunderstanding... but doesn't a backwards jump into instant air projectile stop bird lao and let you combo him if your projectile allows it? Pig Of The Hut
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I think he means that characters like Kabal and Kitana can stop Bird Lao with instant air fire balls, which is true.
I think he means that characters like Kabal and Kitana can stop Bird Lao with instant air fire balls, which is true.
So Skarlet can stop him?