Komatose
The Prettiest
I don’t even know where to begin on this matter tbh. But I agree with the OP. Yes. Fighters are being extremely over simplified. Look at MK11, SFV and GG. Take a good look. Now look at their previous counterparts... And I mean PREVIOUS. The games right before them. SFIV, MKX and GG rev.
IT IS CLEAR CUT that the games have been watered down execution wise.
Now, do I think all fighters should just flat out be hard and execution heavy? No. I have no problem with that because I consider myself a literal execution god. And I know that casuals need to have fun too, so companies need to make something they can play and have fun with as well. But having the top most popular fighting game companies all simultaneously make their games braindead makes it a very disappointing for people like myself to have fun finding the challenges in combos, execution, movement, etc. because there is none...
I also don’t think that all these companies dumbing down fighting games damn near simultaneously (might as well say it is) is a coincidence... I think that they find that casuals crowd to such things and are wanting to milk their money there because the casuals outweigh us competitive players... So they appease the money makers, not the hardcore players and hardcore fans...
Where that will fail them is when/if tournament and competitive players finally have enough of playing what we essentially feel are kiddy games at this point, and stop playing them as whole, they losing money in sponsorships, tournaments, online tournaments, streams, products, etc.
Casuals don’t bring any of that. None. Zero. Base sales out the store only get you so far. And gamers in general are getting fed up with micro transactions and planned DLC so... I don’t know. We will see where this takes us. I’m more or less for playing all the older versions of these games as they are more fun to me. They present more of a challenge. SFV? Not a challenge. I think I completed every character’s trials day 1, minimal effort. MK11? Not a challenge. My main character’s bnb is literally two buttons with a slight walk in between. Strive? Not a challenge. Haven’t played up, but have seen it, played every GG before and I can pretty much tell those little 7 hit combos and basic air buttons bring no challenge to the table... And as a heads up I played Elphelt in the previous GGs so that tells you where I’m at intensity wise aa she was a setup heavy character WITH a stance as well...
Only games that haven’t been dumbed down yet is Tekken and SC but they’re getting there as Tekken has the rage arts and rage drive now which are essentially comeback factors, which I don’t mind since the execution and combos are still there. Plus it’s one of those games where mashers can’t really win against a good player. SC is in the same boat but I feel like those two are next, even tho I hope not. Because guess what? Those are the fighters I will be maining if these others don’t get their stuff together.
I’m not mad about it. I don’t even care that much about it. But I’m going to play what I find fun, I find a challenge fun. And these new games aren’t really challenging. Again, I find them lackluster and braindead. So I rather play the games that have that challenge and that aren’t braindead or at least not AS braindead.
At this point I’m just rambling, but those are my thoughts on that and where I stand. I love fighting games but if this is the permanent path of FGs as a whole, I simply won’t play them anymore. I love them but I surely find enjoyment in other kinds of games as well. It would suck and I don’t want to see that, but at the end of the day I’m not going to force myself to play games I don’t like nor support companies that don’t care what I think and doesn’t care about what anyone else on this website thinks either. It’s about the monaaayyyy. Lol.
IT IS CLEAR CUT that the games have been watered down execution wise.
Now, do I think all fighters should just flat out be hard and execution heavy? No. I have no problem with that because I consider myself a literal execution god. And I know that casuals need to have fun too, so companies need to make something they can play and have fun with as well. But having the top most popular fighting game companies all simultaneously make their games braindead makes it a very disappointing for people like myself to have fun finding the challenges in combos, execution, movement, etc. because there is none...
I also don’t think that all these companies dumbing down fighting games damn near simultaneously (might as well say it is) is a coincidence... I think that they find that casuals crowd to such things and are wanting to milk their money there because the casuals outweigh us competitive players... So they appease the money makers, not the hardcore players and hardcore fans...
Where that will fail them is when/if tournament and competitive players finally have enough of playing what we essentially feel are kiddy games at this point, and stop playing them as whole, they losing money in sponsorships, tournaments, online tournaments, streams, products, etc.
Casuals don’t bring any of that. None. Zero. Base sales out the store only get you so far. And gamers in general are getting fed up with micro transactions and planned DLC so... I don’t know. We will see where this takes us. I’m more or less for playing all the older versions of these games as they are more fun to me. They present more of a challenge. SFV? Not a challenge. I think I completed every character’s trials day 1, minimal effort. MK11? Not a challenge. My main character’s bnb is literally two buttons with a slight walk in between. Strive? Not a challenge. Haven’t played up, but have seen it, played every GG before and I can pretty much tell those little 7 hit combos and basic air buttons bring no challenge to the table... And as a heads up I played Elphelt in the previous GGs so that tells you where I’m at intensity wise aa she was a setup heavy character WITH a stance as well...
Only games that haven’t been dumbed down yet is Tekken and SC but they’re getting there as Tekken has the rage arts and rage drive now which are essentially comeback factors, which I don’t mind since the execution and combos are still there. Plus it’s one of those games where mashers can’t really win against a good player. SC is in the same boat but I feel like those two are next, even tho I hope not. Because guess what? Those are the fighters I will be maining if these others don’t get their stuff together.
I’m not mad about it. I don’t even care that much about it. But I’m going to play what I find fun, I find a challenge fun. And these new games aren’t really challenging. Again, I find them lackluster and braindead. So I rather play the games that have that challenge and that aren’t braindead or at least not AS braindead.
At this point I’m just rambling, but those are my thoughts on that and where I stand. I love fighting games but if this is the permanent path of FGs as a whole, I simply won’t play them anymore. I love them but I surely find enjoyment in other kinds of games as well. It would suck and I don’t want to see that, but at the end of the day I’m not going to force myself to play games I don’t like nor support companies that don’t care what I think and doesn’t care about what anyone else on this website thinks either. It’s about the monaaayyyy. Lol.