coolwhip
Noob
Slips, a quick unrelated question: What's Scorpion's best anti-air normal? Standing 2?Pretty character dependent. Because they're jumping and cannot block, it leaves them open to special move attacks since they regulate a lot of space. You can always trip guard them as well. (hit them with something on their landing frames of recovery) Or you can run up jump kick or run up and uppercut.
It's typically a keep out technique. So it's not gonna hurt you unless you fall underneath it. If they abuse it then you can either punish it with a hard read or just let them land and put them in a 50/50 at worst.
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