If you are in the air and do a straight teleport, then jik, before she touches the ground after the jik, she can do another straight teleport (forward through them or back away from them).I'm so confused, do you mean if you try teleporting in the air after you already teleported and then kick them she goes to the ground and then teleports or? Idk if this is because of patch because Xbox doesn't have the patch
Interesting. She definitely could not do that sequence before.In training mode.
Messing around with Tanya.
Jump.
Air teleport.
Jump kick.
Air teleport.
Touch ground.
Known?
Buff?
Glitch?
Tech?
Good?
Bad?
Discuss.
Oh on block, now it makes sense. This was known thenInteresting. She definitely could not do that sequence before.
Edit. On block, yes
I'm finding it hella inconsistent in the pre patch. Remember guys, he's saying from a tele, not just jik tele.I can only get this out like 10% of the time wow
Yes, only on block. Forgot to mention that.Interesting. She definitely could not do that sequence before.
Edit. On block, yes
Even getting it on hit, prepatched as well. But as mentioned above, must be done low to the ground. And it seems kinda inconsistent.Yes, only on block. Forgot to mention that.
She recovers instantly too. You can go into normals or specials or throw them.
It only works if you hit them very high with the jik and then cancel the jik with teleport. Don't do the 2nd teleport until the jik is blocked.
Its definitely a lot better of an option now. Thanks for reminding us of it.Ok. Sorry it was known. Seems like it has more of an application now that air teleport into jip is like between -2 and -6 (estimated) depending on how low you hit it and if you used ji1 or ji2. Air drill and air splits are both -25 on block as well.
Jacqui was punishing it with her forces rush on reversal. If you teleport through them, they can't really reversal due to inputs being reversed. She does recover almost instantly upon touching the ground.
I can't get it to come out on hit at all. Not sure why you can and I can't.With further testing I dont really see how this can be applied in a real match. It has to be done so high up that they can very easily anti air you. This seems gimmicky to me, but ill try it out at my local tonight and see what happens.
Edit: The cancel window is also different on hit than on block.