No.Is there any way to link the automatic hit off the teleport into something else?.
You're a frame advantage but it doesn't start a comboSo he can block but can't counterhit?
Too many thread, too many pages and most of the data old. I'm in practice mode with a friend. We confirmed it, but I came here to make sure I was correct.I'm not a Takeda player, but the frame data says teleport is +31 on hit, -17 on block. Mind you, that data is probably wrong (heh) but that would mean that on hit, you can safely do b21 (or whatever you do) and the opponent has to block it. That also means that on block you are eating a full punish tho.
Two helpful tips: 1) Learn to use record AI in training mode and actually test these scenarios, and 2) in the future, just go into the character discussion forum that already exists and leave any questions there. People who play the character will come across it pretty quickly and give you some feedback.
Sorry to say but its fairly common knowledge teleports enless they launch don't lead to combos. That would be rather stupidToo many thread, too many pages and most of the data old. I'm in practice mode with a friend. We confirmed it, but I came here to make sure I was correct.
I see. So you don't want to read through information on the character you are trying to learn. What a giant waste of time that would be.Too many thread, too many pages and most of the data old. I'm in practice mode with a friend. We confirmed it, but I came here to make sure I was correct.
>Implying I don't spend copious amounts of time per day on this forum devouring any and all information about any specific character.I see. So you don't want to read through information on the character you are trying to learn. What a giant waste of time that would be.
Reading through some of those threads wouldn't be a waste of time. There's a couple smaller ones that pop up with some good info.>Implying I don't spend copious amounts of time per day on this forum devouring any and all information about any specific character.
I could go through 5-10 threads with most 5+ (some a lot more) pages filled with combos, or I could cut to the chase and ask for confirmation of something I was observing.
Honestly this is something you could find out in a few minutes in the lab...>Implying I don't spend copious amounts of time per day on this forum devouring any and all information about any specific character.
I could go through 5-10 threads with most 5+ (some a lot more) pages filled with combos, or I could cut to the chase and ask for confirmation of something I was observing.
Example of being a dick for the sake of being a dick.I see. So you don't want to read through information on the character you are trying to learn. What a giant waste of time that would be.
Like I said, I did...and came here for confirmation. Not to mention, a lot of the replies in other threads are pre-patch and don't do me a ton of good. Takeda's frame data wasn't even right so to avoid confusion I started a fresh thread to ask my specific question.Honestly this is something you could find out in a few minutes in the lab...
Not trying to sound like a dick but that might something you should look into (lab) while learning stuff
you can try thisSo is there no mix up after the teleport? No combos FROM low? Seems kind of easy to guess where I'm going with it all.
did you notice my original reply where i attempted to give him helpful information concerning his question? and then his reply to that? i doubt itExample of being a dick for the sake of being a dick.
To answer the question, no you cannot combo from teleport off of a standing opponent.
Although, he does have low and overhead starters which can be used to mix your opponent up after teleport on hit.