Hey
@Tom Brady nice analysis! Some comments about the videos and extra speculation:
- Cryo's command throw was never a Mid, it was High throw, and the animation in the trailer looks like it still hits high (it looks like it hits even higher) so it's duckable (and in Injustice ducking protects you against Highs and Lows).
- Also on the command throw, Cryomancer's command throw gave more distance with your opponent than what you were showing, plus then klone itself moves you a bit back before popping, it would still be a cage but with more room but at the end of the day not so much different in terms of frame advantage than MKX F12 ender on juggles and then klone.
- That said, I disagree on the speculation about gear moves, as others mentioned usually they only show 1 or 2 of them, and I think those would be the puddle and the command throw (I might be wrong here, we're in speculation territory so anything can happen).
- I agree with the speculation about klone working similar to Supergirl's and Brainiac's trait, but I think there will be extra options (like with those characters) and those options will be the klone projectiles to be able to adjust to matchups that don't care about the klone (so the trait meter is used for something).
- I think you missed the opportunity to touch on the fact that Sub-Zero now has disjoint hitboxes moves (D2 and F1(whiff)22 from MKX Cryomancer's) which could be huge for him.
- It seems like he will get a bunch of lows, but no mixup potential at all (unless the new kicks string has an OH ender at the end of it, but even then it would only be mixable with slide) so even if it looks like he has a good mix of tools, as you said it will no longer be a potate and it will take some skill to actually open opponents and work them into the corner. Best mixup would be jump punch into air hammer MB or b33 and you need to get a clean jump for that.
About the Atrocitus matchup:
- I don't think iceball will punish his puddle at mid to long range because the startup is probably slower than FTD AND ALSO it's not a fast traveling projectile (while FTD hits inmediately) so it won't punish on block. If trying to trade I suspect that a fast enough puddle will be able to hit and then hold down while the iceball gets there at long range (or the iceball won't come at all if you're hit before you throw it as it could be around 30 frames startup if it's like MKX).
- IMO punishing with slide into HKD and then force the game that you want to play on them will be a better counter to puddles (if it reaches as far as Poison Ivy's gear slide, at least it should punish from mid distance or as you said, recover from the whiff and keep punishing).
- Also remember that now you can change the amount of time you stay in the air with Air Hammer and (if it's not gear) the air klone throw, which would be HUGE in this matchup.
About the Black Adam matchup:
- I mostly agree with everything you said, at least in theory before we get actual info, it looks like a good matchup.
I was actually thinking the same thing about how his trait would work, it makes the most sense.
I'm at work so I can't re-watch the trailer right now, but didn't double klone have the flash that a mb move does?
Yup, it does.
datura 2 is not a full screen projectile that can give you a full combo on trade
Regular Iceball is probably going to be around 30 frames so it can be beaten before it releases by a ton of stuff. Green Arrow can load ice arrows and release them in very strategic ways without spending meter which I think is stronger than spamming 30 frames projectiles.