Durango
Enhancer
11 12 leads into a dash or the palm-force move. Punishes jump-outs
Flamethrower can't be punished at max range.
EX Teleport ends with Sektor crouching; this makes him invulnerable to a grab attempt.
Lag punishes dash-blockers with missiles and teleports
Missiles can only be countered by Slide if you do slide first and the missile is just coming out; ends in trade since the missile's hitbox hits the crown of Sub-Zero's head
What do you mean by move hit level?
Flamethrower can't be punished at max range.
EX Teleport ends with Sektor crouching; this makes him invulnerable to a grab attempt.
Lag punishes dash-blockers with missiles and teleports
Missiles can only be countered by Slide if you do slide first and the missile is just coming out; ends in trade since the missile's hitbox hits the crown of Sub-Zero's head
What do you mean by move hit level?