Did any of you guys find a good use for his f1,2,2 string ?
noCan't seem to hit a njp after the f1,2,2 string consistently. Any tips on timing?
Did any of you guys find a good use for his f1,2,2 string ?
You would never do 242 if you're not sure the opponent hasn't blocked. Makes 0 sense to jump-in and do 242 or off of neutral.no
use 242
24 is -8 and safe and you can confirm it
my reference wasn't in the manner of using off a jump inYou would never do 242 if you're not sure the opponent hasn't blocked. Makes 0 sense to jump-in and do 242 or off of neutral.
F122 is used for the F12 which is 0/+1 on block, causing any character who doesn't have 6f moves to be pressured by you, with EX hammer as a threat.
Your go-to string after jump ins is B12/B33 if you're fishing, F4 if you're in the corner and know they'll block.
The "you can confirm it" part didn't make that obvious.my reference wasn't in the manner of using off a jump in
rather, anything f12 can do... other strings do better. Especially mid juggle... where 242 is much better.
Granted, i have used f12 off jump ins to fish for the people pushing buttons after it with b12, so I can't say it is totally bad.
Check the actual thread, we already know all thishi guys new to the forum, loving sub zero. heres what ive found the best so far.
Cyromancer,
b12 - df2 - f122 - f42 1+3 (28% mid screen, meterless)
corner, b12 - db2(ex) - nj2 - f42 1+3 (40% 1 bar)
b12 -db2(ex) - nj2 - f42 1+3 (35% mid screen, 1 bar)
what i was posting forDid any of you guys find a good use for his f1,2,2 string ?
I'm currently practicing a lot with Cryomancer to find tricks that may give it some positives that the other variations are lacking. I'm having some success "whiffing" the first hit of F1,2,2 to connect from a very long distance. The string is safe, the last hit is a bit less safe but if you're using it to reach from long distance it's much harder to exploit.Did any of you guys find a good use for his f1,2,2 string ?
Ok thanksProbably, better to use B12 though.
The move is effectively -7 on block vs normals with great pushback, some characters can do absolutely nothing to punish it or eliminate it as a constant threat.B3,3 xx Ice Ball works in the corner but I think some people were mentioning that it'll work midscreen on female characters. In my experiences if you do it point blank it will combo midscreen but anything outside of close range and they'll be able to block. In those cases you need to used the enhanced version of ice ball for the combo.
From a match up perspective is there any reason to use Cryomancer? I'm not very familiar with NRS games to begin with but outside of the higher damage output I don't see the advantages of using this variation over Grandmaster. The standing resets can be nice but the corner lock down you get with grandmaster seems way better. I can understand using Unbreakable variant for match ups against zoning characters but not really seeing the benefits of Cryomancer.
hopefully this helps http://testyourmight.com/threads/all-variations-sub-zero-mix-up-reset-combos.50258/page-2#post-1664898I'm currently practicing a lot with Cryomancer to find tricks that may give it some positives that the other variations are lacking. I'm having some success "whiffing" the first hit of F1,2,2 to connect from a very long distance. The string is safe, the last hit is a bit less safe but if you're using it to reach from long distance it's much harder to exploit.
Something interesting is how fast you can connect the slide after the last hit of the string even after block, and you need super human reflexes to see that torpedo comming (do not abuse it though or opponents will block by prediction), in theory if the opponent starts respecting the possible slide, you could end up being able to connect some overheads instead.
So far it's looking like a safe string with long reach (that unlike other "sliding" punches leaves you at some distance of the opponent as here the reach is from the sword) that could have some potential for mixups from a longer distance.
Still need to test it a lot and play Cryomancer more, I'm not sold yet on the tools of this variation being enough to compensate the lack of clone or UB being able to deal with both zoners and rushdown players, but it's starting to look like there is potential. I'm just not sure yet if the potential is real or just me WANTING to see this variation as competitive lol.
To be honest when I watched it in the other thread it made me feel the gap between Cryomancer and the other variations was bigger than I though lol. Given how the setup for the reset doesn't use anything exclusive to Cryomancer, the video made me feel much better about Unbreakable. Cryomancer is looking like it can do more damage but has no strategy advantage over the other 2 to get into the situation where you can deliver the combo :S Yeah, I love that F4,2,1+3 leaves them standing in adition to the extra damage as wakeups really harm me, but the problem is all the tools the others have to dominate your opponent that this one doesn't have. I'm still trying hard and not giving up until I feel completly comfortable with it though.
To be honest when I watched it in the other thread it made me feel the gap between Cryomancer and the other variations was bigger than I though lol. Given how the setup for the reset doesn't use anything exclusive to Cryomancer, the video made me feel much better about Unbreakable. Cryomancer is looking like it can do more damage but has no strategy advantage over the other 2 to get into the situation where you can deliver the combo :S Yeah, I love that F4,2,1+3 leaves them standing in adition to the extra damage as wakeups really harm me, but the problem is all the tools the others have to dominate your opponent that this one doesn't have. I'm still trying hard and not giving up until I feel completly comfortable with it though.
On a more positive note, someone was asking about uses for f1,2,2 and while I can't play until Monday, I'm thinking it could start some good stuff after blocking a jumping special that probably 2,4,2 can't but I have to wait until I can play again to confirm.