I would like to read your MU break down plz, cause from what i ve read in this post, your Ermac opponents must not have very good xp of the MU. I will agree though that cloning mid screen and even full screen is wrong. Other than that i need some explanation plz. How is he going to pressure me , when first, he needs to break my zoning. So, my first question is: How is he going to break my zoning. Second question: Why in the blue hell am i going to use TKP or TKS outside my safe spot ?! I will only do that if i have a breaker, or if i m sure it will connect. 214 is at -9f which means i can dash in and d4, throw, 121 or d1 to check him. Even if he tries to jump d4, standing 1 or d1 will catch him on air and from there i have a free lift combo and send him full screen again. So no. 21, 212 mix ups only. Not naked 214's. Also as for the corner. Ermac will not just stand there spamming TKP's and down pokes man. Dash in and throws, dash in F4, dash in U4, which will destroy your d4 pressure, simply because it has low crush active frames from the beginning and it basically makes Ermac immune to down pokes, F2 frame traps etc. Jumping against him is also out of the question ofc. Same applies for Ermac. I dont need to jump to get my dmg going. I can just chip you to death and when we reach the corner i can just do a reverse throw, and boom, you are in the corner, where you cant do absolutely nothing against Ermac's corner zoning, except EX slide, which can be baited.
So, how would you play the MU when you are at:
1st Full screen: ?
2nd Mid screen: ?
3rd Up close: ?
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