Yeah there is that. Glitch Canceling. If a special move is triggered on the same frame as the collision occurs of the hit that would disable it, you can get that extra hit in before it and the move will still happen.l3oxel2 said:I use a PSX classic pad :wink:
About that combo, I think the correct notation is: (After blocking a teleport punch or something similar) [ANTI-AIR]HPHP, DelayedJumpkick, teleport punch run in and [ANTI-AIR]HP~HARPOON you only got one frame out of 60 do this or it wont work, from what i read from LEX;s guide there called "JF" (just frames) similar to moves in tekken.
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I personally prefer a joystick, but I would recommend giving a keyboard a try. It works better than you might think. Since MK inputs are based on only four directions, the kb works more naturally than it would for a more Capcom-style game. And having all your fingers available for the attack buttons makes it much more arcade-like than a gamepad (as Dave pointed out, being limited to your thumb on a gamepad is a huge detriment).MK Junkie said:i dislike keyboard very much i feel that it is not very well in gaming how about joystick which 1 du u prefer