CoolStoryBro
Reppin' The Royalty!
Not sure if this has been mentioned, and i couldnt find anything in the forums, so i thought i'd post about it -
I was messing around in practice earlier today with smoke, and found that after a high JK into TP, you can D1 into a smoke bomb to carry on the combo. i thought this was quite cool, and i havnt actually seen anyone use this so i thought it was worth mentioning in any case.
Some combo Ideas,
3D12, NJP, 32, High JK into TP, D1, Smoke bomb, JK Air throw.. into whiffed TP to carry on pressure - Does like 44% with JiP if i remember correctly.
Or, 3D12, NJP, 3D12, High JK into TP, D1, Smoke bomb, Xray For 47% with JIP.
*EDIT* heres one FrothyOmen pointed out, 3D12, NJP, 32 High JK into TP, D1, Smoke bomb, 214, invisibility - *keeps them in the corner*
Just wanted to share this, it might come in handy for some smoke players and their corner game. if its allready been found, sorry for wasting your time lol, but it might be helpful to some people that dont know about it anyways
- CSB
Oh, quick side note... you have to jump BACKWARDS when doing the JK into TP, otherwise it'll miss!
I was messing around in practice earlier today with smoke, and found that after a high JK into TP, you can D1 into a smoke bomb to carry on the combo. i thought this was quite cool, and i havnt actually seen anyone use this so i thought it was worth mentioning in any case.
Some combo Ideas,
3D12, NJP, 32, High JK into TP, D1, Smoke bomb, JK Air throw.. into whiffed TP to carry on pressure - Does like 44% with JiP if i remember correctly.
Or, 3D12, NJP, 3D12, High JK into TP, D1, Smoke bomb, Xray For 47% with JIP.
*EDIT* heres one FrothyOmen pointed out, 3D12, NJP, 32 High JK into TP, D1, Smoke bomb, 214, invisibility - *keeps them in the corner*
Just wanted to share this, it might come in handy for some smoke players and their corner game. if its allready been found, sorry for wasting your time lol, but it might be helpful to some people that dont know about it anyways
- CSB
Oh, quick side note... you have to jump BACKWARDS when doing the JK into TP, otherwise it'll miss!