Rathalos
Play Monster Hunter!
So with the inclusion of RPG stats, characters now have different health and defense values.
They also have different STR and Ability, but those two don't really matter as much.
So at level 1, Superman has less health then Atrocitus, but less defense. Obviously it won't stay like this, but it's just an example of how the system is currently.
In the past all NRS games, every character has had the same health value across the board. This does not seem to be the case right now. In other FG's, this varies, some work like MK and have universal values, others like SF, characters can have significant differences. Take for example Akuma in pretty much most SF's has lower health then everyone else, this is used to sorta balance out his really powerful offensive capabilities.
Do you think NRS should have the stats be completely universal for all character in the tournament/gearless mode?
Or should they use it to help balance out characters, allowing them to use it as a trade off for characters having powerful tools and damage?
Defense is a little weird though, depending on what it actually does, if it's just a catch all damage reduction, it should probably just stay universal.
If it effects how much chip damage you take, that could be interesting.
They also have different STR and Ability, but those two don't really matter as much.
So at level 1, Superman has less health then Atrocitus, but less defense. Obviously it won't stay like this, but it's just an example of how the system is currently.
In the past all NRS games, every character has had the same health value across the board. This does not seem to be the case right now. In other FG's, this varies, some work like MK and have universal values, others like SF, characters can have significant differences. Take for example Akuma in pretty much most SF's has lower health then everyone else, this is used to sorta balance out his really powerful offensive capabilities.
Do you think NRS should have the stats be completely universal for all character in the tournament/gearless mode?
Or should they use it to help balance out characters, allowing them to use it as a trade off for characters having powerful tools and damage?
Defense is a little weird though, depending on what it actually does, if it's just a catch all damage reduction, it should probably just stay universal.
If it effects how much chip damage you take, that could be interesting.