hayatei
Noob
Like most of you know, Ronin got a lot of changes that made him much stronger. Some of those changes affected his blade drop pressure significantly and enabled him to have corner "pseudo block infinites" against certain characters.
List of characters he can pseudo block infinite:
Jason
Kenshi
Kitana
Takeda
Erron Black
These are all the characters who can't get out of the b212+4 blade drop f122+4 quick call loop by using a normal special reversal or normals (poke, jab etc) now that you need atleast a 7 frame normal or an 8/9 frame reversal. Mid screen some of them can backdash after blocking f122+4 quick call, which makes b212+4 whiff. Takeda can easily make a read to beat this with b3 or just running a bit and doing b212+4 (there's practically no downside to these options and it is very much in Takeda's favor)
There seems to be some stealth changes to blade drop recovery, as proof of this you can now combo f12+4 first hit blade drop into f1, which I believe wasn't possible before the patch. This caused b212+4 blade drop to go from +2 to +4, which makes Ronin pressure overwhelming for the majority of the cast and enabled him to have the corner pseudo block infinites against those 5 characters.
Pre-patch, when b212+4 blade drop was +2, every characters in the game could interrupt the F1 follow-up without having to use meter. While this is currently still the case for the rest of the cast other than the 5 listed, the frame gap to do it went from 10 to 8, which once again makes the pressure from that string a bit too overwhelming.
My proposed change to fix the block infinites would be to simply reduce b212+4 cancel advantage, making b212+4 blade drop back to +2 and keeping the decreased recovery on blade drop.
Another possible change would be reducing the cancel adv on f12+4/f122+4 slightly so that kunai still jails but makes f122+4 blade drop a little bit less advantageous on block. It seems to be around +3 with the spacing from the pushback of the first hit of 2+4, a bit too close to being a pseudo block infinite and makes some of ronin's other option redundant in my opinion
What do you guys think should happen?
For people who do not know what the block infinite is: http://testyourmight.com/threads/new-block-infinite-in-mkx.55915/
@RedRaptor10
@YOMI Zyphox
@aieches
@HomeLee1121
@EMPEROR PRYCE
@Kinetic Balding1
@PND_Ketchup
@gross
@Jer
@zaf
@Ecodus
EDIT: Since the latest patch, b212+4 cancel adv has been reduced by 3 and f122+4 cancel adv has been reduced by 1. This removed the pseudo block infinites while keeping Ronin pressure almost the same. Exactly what I was asking for!
List of characters he can pseudo block infinite:
Jason
Kenshi
Kitana
Takeda
Erron Black
These are all the characters who can't get out of the b212+4 blade drop f122+4 quick call loop by using a normal special reversal or normals (poke, jab etc) now that you need atleast a 7 frame normal or an 8/9 frame reversal. Mid screen some of them can backdash after blocking f122+4 quick call, which makes b212+4 whiff. Takeda can easily make a read to beat this with b3 or just running a bit and doing b212+4 (there's practically no downside to these options and it is very much in Takeda's favor)
There seems to be some stealth changes to blade drop recovery, as proof of this you can now combo f12+4 first hit blade drop into f1, which I believe wasn't possible before the patch. This caused b212+4 blade drop to go from +2 to +4, which makes Ronin pressure overwhelming for the majority of the cast and enabled him to have the corner pseudo block infinites against those 5 characters.
Pre-patch, when b212+4 blade drop was +2, every characters in the game could interrupt the F1 follow-up without having to use meter. While this is currently still the case for the rest of the cast other than the 5 listed, the frame gap to do it went from 10 to 8, which once again makes the pressure from that string a bit too overwhelming.
My proposed change to fix the block infinites would be to simply reduce b212+4 cancel advantage, making b212+4 blade drop back to +2 and keeping the decreased recovery on blade drop.
Another possible change would be reducing the cancel adv on f12+4/f122+4 slightly so that kunai still jails but makes f122+4 blade drop a little bit less advantageous on block. It seems to be around +3 with the spacing from the pushback of the first hit of 2+4, a bit too close to being a pseudo block infinite and makes some of ronin's other option redundant in my opinion
What do you guys think should happen?
For people who do not know what the block infinite is: http://testyourmight.com/threads/new-block-infinite-in-mkx.55915/
@RedRaptor10
@YOMI Zyphox
@aieches
@HomeLee1121
@EMPEROR PRYCE
@Kinetic Balding1
@PND_Ketchup
@gross
@Jer
@zaf
@Ecodus
EDIT: Since the latest patch, b212+4 cancel adv has been reduced by 3 and f122+4 cancel adv has been reduced by 1. This removed the pseudo block infinites while keeping Ronin pressure almost the same. Exactly what I was asking for!
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