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Combo List - Smoke Robo Smoke Combo Thread

Name v.5.0

Iowa's Finest.
Have this been posted? Corner
b3 xx bomb 4xxphase 21 njp 114 spear jip 21 phase for 31%?
I just saw your combo but I won't be able to test it for awhile. Is it easy to do? 21 Followed by NJP? How's that work? Instant air NJP?

I've been doing B3~bomb, NJP, jip, d2, s4~spear, jip, 21. That's for 27% and it's extremely consistent.
 

Groove Heaven

Jobber-baron
Just gonna post some of my bnbs. These aren't all my ideas and I'm sure some of these pop up in this thread already, but I wanted an organized list for anyone who's starting out with him and needs a handy guide:

Starters:
111 (7f high punish)
f13
f21
b3
b1 (note: must use EX smoke bomb to combo from b1)
f4d1 (10f punish)

Midsceen meterless:
b21~spear, jip, f13~smoke bomb, njp, f43~teleport punch 30%
f4d12, run, 4~smoke bomb, njp, run, 4~spear, jip, b12+4 30%
f4d12, run, 4~smoke bomb, njp, run, 4~spear, jip, 3~smoke toward [VORTEX] 27%
f4d12, run, 4~smoke bomb, njp, run, 4~spear, jip, 213 [OKI] 29%
starter~smoke bomb, njp, b21~spear, jip, f43~teleport punch 28%
starter~smoke bomb, njp, jip, b21~spear, jip, 3~smoke toward [VORTEX] 24%
starter~smoke bomb, njp, jip, b21~spear, jip, 213 [OKI] 26%


Midscreen metered:
starter~EX teleport punch, njp, run, 4~smoke bomb, 4~spear, jip, B12+4 36%
starter~EX teleport punch, njp, run, 4~smoke bomb, 4~spear, jip, 3~smoke toward [VORTEX] 33%
starter~EX teleport punch, njp, run, 4~smoke bomb, 4~spear, jip, 213 [OKI] 35%
f43~EX teleport punch, 4~spear, jip, f13~smoke bomb, njp, b12+4 41%

Corner meterless:
f4d12, 21, njp, 114~spear, f43~teleport punch 31%
f4d12, 21, njp, 114~spear, jip, 3~smoke toward [VORTEX] 28%
starter~smoke bomb, njp, jik, 21, 114~spear, f43~teleport punch 31%
starter~smoke bomb, njp, jik, 21, 114~spear, jip, 3~smoke toward [VORTEX] 29%

NOTES:
-Smoke toward isn't necessary at the end of vortex combos, and I don't advice doing it if it will put you in the corner. You are still +29 but you don't gain the extra meter
-All combos marked with "starter" have a damage value for 111. If you start with b3, subtract a %. If you start with b1~EX smoke bomb, add a %.
-I pretty much never do the damage combos unless they'll take the round
-If you use the 213 oki setup, you can get a meat b1 and combo without using the EX smoke bomb (regular smoke bomb combos)
 

just_2swift

MK1 is the best MK period.
I just saw your combo but I won't be able to test it for awhile. Is it easy to do? 21 Followed by NJP? How's that work? Instant air NJP?

I've been doing B3~bomb, NJP, jip, d2, s4~spear, jip, 21. That's for 27% and it's extremely consistent.
It's easy bro
 

just_2swift

MK1 is the best MK period.
Has this combo been posted yet? Corner:

f4d12 ,3 ,21,njp 114 spear jump over punch 4 bomb b1 2+4 or jk air throw

35% meterless
 

just_2swift

MK1 is the best MK period.
I like it but how do you get the opponent close enough back to the corner for the raw OH bomb? After the 21 phase it pushes me too far away
Use standing 3 or learn the walk back jip after spear. I'm still trying to MOD this combo actually.
 
whats the top midscreen post smokebomb restand we got?

I either do njp 4 ST 4 trident (19 before jip) or njp 4 b21 trident (18)

Also, I found that after a njp, I can do f21 ST 11 trident and although its prob not optimal damage, it benefits from adding swag points
 

just_2swift

MK1 is the best MK period.
Was learning this combo, and got 46% with this setup:

F43~EXDB4, S3, NJP, 114~BF1, S4~DB1, D2, Throw back into corner.

I couldn't dick around any longer but I think you might be able to hit B12+4. If possible it's likely it'll do 47%
Air throw?